i'm definitely still iterating on it, this is purely my first truly playable version of the game, and it needed to be posted online for an assignment. Thanks for the feedback.
Really cool! The difficulty increase is just perfect, the mazes and circles act is awesome, has a slight issue with the collision detection likely from not rotating at the exact center or something similar. Haven't checked the last act yet, could use a save system!
Nicely done game dude! I have 1 complaint though, the levels don't seem to make any difference with the difficulty, it simply feels like they're there just for the sake of being
thanks!! Glad that you like it.
The levels are actually linked to when certain enemy types are 'unlocked', like the really big ones or micro sizes.
It's also tied to the overall numbers of the enemies - As you get closer to the end of a level, enemies will spawn in larger numbers than at the beginning of a level. Spawns are a little delayed though, so it's a bit hard to see this happening.
thanks for the comment~ I actually just decided to up and make a simple game over the weekend just for fun. i'll think about adding more action to it this weekend. Though i might not get the chance since i want to participate in the GiTD.
hide the mouse, make view be changed on a certain key, add windows, open the doors to the bathrooms, shadows/lights are odd, not an actual game, I thought I could bully kids at start
i'm definitely still iterating on it, this is purely my first truly playable version of the game, and it needed to be posted online for an assignment. Thanks for the feedback.