@ckugar: absorb means that the creature gains health if hit by the respective mage. For instance, if a creature's strength is blue, and it's an absorb, it will gain health when attacked by a blue mage.
Aircraft does NOT always respond to orders. This, combined with the fact that in some cases the player cannot do anything (e.g. after you give a take-off clearance), makes for a MOST annoying game. Congrats!
It's a good concept, quite addictive too -but definitely needs some tweaking, i.e. queued planes should not bump into each other when lining up for take-off. The player should not micromanage, right? Could be longer, with some extras or sth. Looking forward to version 2.0!
I guess all the guys who were complaining that the game was slow got their wish: airplanes sprout at impossible speeds, though the actual game speed remains the same...
Close combat makes this game G*A*Y! A gunner of mine just spent a week or so slugging it out with a Kraut at the top of the screen, while a g*a*y parade of other Krauts merrily passed by...