Well, it took a while to figure out you're meant to grab the sharks not the child. You'd think once you'd been nice to them once they'd take it from your tentacles the next time.
Simple but addictive. And a bit frustrating due to imprecise controls. I wish the time gains at the end of every level were larger, having just managed the pedestrians level with about 10 seconds left I had not nearly enough time to pop so many weather balloons.
great game, but gets quite frustrating, and it's REALLY annoying that the same bomb combo doesn't produce the same results every time when you're trying to test a really long chain reaction
Why all the hate for most weapons? I get the feeling a lot of you don't like the ones that require skill, e.g. flak cannon, acid cannon, but that being the case what's wrong with rockets? in fact, I think rockets are considerably better than any of the machine gun-type weapons. Also plasmids ftw.
Pretty sweet, but much too short and you over-hyped the virus. In reality you can catch the virus and it'll take forever to die, you can easily get everyone else in the time. Also split shouldn't be a move, it should be forced. And you should be able to have virus-immune dudes on your team.
do you have to publish your boring solutions here and expect everyone to try them, find that they work and hail you as a god? no! i have many ways of playing, e.g. nothing but rockets (fun and surprisingly easy) 2 avengers rest airships, because it looks awesome, but quite hard, plasmids when im feeling boring, and i havent even tried half of the turrets yet. this game has hours of fun in the turrets department and you cant force us to just use the most cost-effective ones.
oh, i worked out what the avenger glitch is: you know how at the end of each level, it remembers which turret u had selected and keep that one selected at the start of the next? well, if that's an avenger, it won't launch unless you first select another turret. but avengers are best used in pairs anyway so what the hell.
another sneaky hint: 2 plasmids, give one damage upgrades and the other rate of fire upgrades, then use the rate of fire one as the active one so the damage one fires at the increased rate.