i would love to have a sort funktion in the action menu, because it always takes so long to find items which have the stats you want. The sort fuktion should be able to sort by price and the diffrent stats in an ascedning or descending format
there is a problem i have noticed: if you have many cats you do not see every cat to upgrade it which i belive is a problem because we can't make full use of them then. There should be a seperate window for upgrading it and where you can sort your cats by their level
i would like an option where i can change the number of trimps i want to send to battle, because the higher i go even the many trimps die in 1 hit and i would rather have a higher breeding rate than a stronger attack
there seems to be some problems with the healers
the healers always fixates one a certain target and heals it until it is full and they do not heal targets which needs the heal more and that is an annoying problem by the bosses which use aoe spells
the healers should always heal the target with the lowest health
I do not know which programming language you use but this code snipet could help you with programming it:
void heal( int healerID) {
int lowestID=0;
int lowestHP=raider[0].maxHP;
for (int i=0;i< lowestHP){
lowestID=raider[i].id;
lowestHP=raider[i].hp;
i=i+1;
}
else{
i=i+1;
}
}
}
sugestion: add a quest option to it that rewards xp or gold or even items and to finish such a quest you have to kill x mops on map x or kill the boss in dungeon x
please let us sell fully upgraded eqipment, because if you can't sell it you wont have any place left in your inventory. I am selling all that good stuff which i could use to upgrade my eqipment to not lose my inventory slots
for the maps with the split fortes it would be nice if you could set the units wich go in which direction with the asult command because it is really anoying to select them and tell this unit to go this direction and if you acidently click the asult comand you have to do it again
tip: if you use an upgraded stuf to upgrade it will get the upgrade level plus
examle: a +1 sword is upgraded with a +1 sword and the outcome is a +3 sword and you wont pay as much gold if you do it this way
please let me choose which skills should be aktivated in comboat because once my char looses some hp he always uses the heal even though he has so much hp left
sugestion: use float or double datatypes to save the resources and only cast them to int datatype when its going to be displayed so that if I produce 13,5 gold that the 0,5 doesn't go to waste because if you use the int datatype the system will always think I produce 13 gold instead of 13,5 which makes nearly all upgrades useless
It would be a good idee if you could add to the achivments like clear 50 dungeons the number of already clear dungeons so we can see how many we have to do to get it
good call! will definitely fix this in 0.7. Thanks for the suggestion!