Cool, cool. Also thinking that the trail would be nice as a gradient that gradually disappears in stead of a 1 pixel line that pops away all together. =)
Sorry for the seeming comment spam =P
Just realized, to get an infinitely awesome score, you can just let your circle stay in a nice big orbit, maybe have timed levels with a certain amount to collect? Music would be nice too =)
Also, there is a bit of a bug (or just game mechanics that seem messed up), when the moving circle touches the stationary circle, it shoots way out. It would be nice if it just bounced off or something.
First off, it was pretty enjoyable for the first 5 minutes. I felt, though, that I had just received instructions for a game that wasn't there. I think that to make it more of an actual game, there should be either something (several things) to collect or hit or a goal with a progression through levels. It would be nice to have a menu as well. Also, there should be some sort of boundary. Having your ball float out into the infinite is just no fun. So there's how it becomes a game, here's how it becomes a fun game. Throw in some sort of backdrop, give the two circles a semi-realistic representation (colored spheres, planets, whatever), maybe put a temporary colorful trail on the moving circle. So yeah, you could get fancy and flashy with it. You may not even care about this game enough to put that much into it but I think it has potential.
I enjoyed this game much more than, for instance, music bounce which is rated 4th in may. I think this deserves a higher rating. Vote 5s and let's see a badge.
I was really loving the game up until about the second battle. I really love the artwork but the combat I dislike. I suppose it's personal preference but I would prefer to see my character move and just generally be kickass. The puzzle game didn't really cut it for me. Well made though, and for fans of the genre, I hope you enjoy.
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Awesome then, awesome now. Could definitely use an update though. I think if the map were made a little less monotonous and there were only a very distant cap to the power of the player’s bubble, it would be more entertaining. Also, a progression system other than just, "you're bigger," might be cool (levels, missions , that sort of thing). Definitely a solid 10-20 minutes of enjoyment though.
I'm not too fond of the exponentially increasing difficulty of this game. Eventually, it's literally impossible to progress. Well made though, and reminds me of the old days =).
3.5/5
For those who are complaining about not being able to aim with the mouse, that's the point! the skills to learn in this game are how to aim with body movement and more importantly, dodging.Movement and shooting are not "messy," they're "different."
Some kinks to be worked out but I love the dependence on core gamer skills. As Technohazard said, there is no time to read the instructions. I find that to make it a bit more fun. If you're playing the game for the first time, it's a true test of how well you react to different gaming situations.