This was really fun, played for a couple stages and like the mix of autoadvance and active usage of skills + potions. Unlocking new things is really rewarding, and figuring out new tactics (like what skill is best against what enemy/route). And seeing an active and engaging developer on here is a refreshing feeling. Thanks for pouring your love into this!
This game is really fun, when you die and have to restart it's very frustrating though. Was fun to explore all the different interactions between passives/spells/items/classes etc. I made it to 3-10 last level on the first run, is this the final message? Was doing 5 Football frontline + 1 monk, 4 ghostbusters for DPS, probably should have rerolled 1 FB for 1 GB. Well mix of classes, too
@cresswga, I think OVR 0 is a bug. OVR = overall, it's an overall strength signifier of your crew. Try reassigning some players or autopick, maybe that helps fix the 0
Great game, as others have said the difficulty fluctuates which is kind of frustating. Also, the animations are way too slow. I don't want to wait 30 seconds for the next level, every single click feels like wasting time.
way too easy, could have been much more challenging when order of actions would matter and you don't really have to introduce every single game element ;)
I think most of the PI are bugged. only x2 Action Speed has a good effect (who needs x1.5 Movement speed anyway, and health and mana regen doesn't work)
olololol it was quite relaxing UNTIL I NOTICED THAT EVIL LITTLE NUMBER IN THE UPPER-LEFT CORNER
5/5 so amazing, 385 music was bit mean sometimes, destroying my rhythm
Thanks so much :) I'm glad you noticed the design principles because I was really leaning towards experimentation.