Should you be able to get the third skill point from a level, on a later attempt? (Example: I did Area 4, didn't get a perfect, got 2 skill points. Did it again, perfect, much higher score..... didn't get the third skill point. Should I have, or is that third point lost forever?)
The bug where the battle just ends ("all enemies defeated") while there's still plenty of guys onscreen is odd.
Also annoying is the fact that traps are useless (you lay down several, and one of those sprinting guys shows up and removes them all.)
Huh. I've had the oil rigs stop pumping under (seemingly) different circumstances. Maybe the trigger is something less obvious, like "if you go over X number of support calls." The latest level I cleared (8th from the end), the rigs stopped pumping while they were still level 4... but I had called alot of support, since the waves are getting extra-large.
Ah. How annoying.... Paid attention on the next battle - the oil rigs didn't stop at level 5, or when I hit 1m points..... they stopped when my Winged Bomb support hit maximum cost (15k). :/
Is there a limit to how many points the Oil Rigs will produce? Just got through the second boss fight in the Fuel of War campaign.... had six Oil Rigs, all at level 5 - and none of them were making any points for the last couple waves of the fight. :/
Skill points seem to able to be continuously generated. i.e, I finished level 6 with 56k points, and got 3 skill points. Then I did it again, 58k points, and got *another* 3 skill points.
With just the 7 levels currently available, I was able to get enough skill points to purchase everything. Probably not what you were going for.... :)
(Also, Engineer is twice as good as Grenadier. It gives 10% more DPS per point, while Grenadier gives 5%.)
"For macs, ctrl+click for a ‘right’ click.
Completed it fine on my macbook."
Hmm. Doesn't seem to work. Right click opens the flash option window. And so does ctrl-leftclick. Neither seems to register as a "right click" for the puzzle.
(Mac 10.4, Firefox 2, Kensington 2-button mouse)
The lag seems to be caused by the fact that it starts playing the "you won" song right away. That audio, plus the regular game audio, plus the action somehow overloads the system. Odd.
(Once the song ends, the lag goes away, and you can play the game, burn the rope.... and listen to the song again. whee!)
Wow, those bonus levels are rough. Or at least... the first one is. No clue about the other two. :D
"Easiest hard badge ever."
You obviously haven't tried the one on that puzzle/adventure game with the walkthrough linked right from the game.
Oh, and another interesting bug I noticed this time and the last time..... you can't play a second game without reloading. If you press "Play Game" after finishing your first game.... it just goes straight to the Game Over screen, with a final score of 0. :D
I'm guessing that the money you get for kills was increased, since I was able to both get further and buy more this latest game.
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Of course, this leads to all new bugs. :)
1) After 3 MG upgrades, couldn't purchase the next one ($12k)
2) After purchasing the 4th Reload upgrade (the $8k level)..... I could NO LONGER FIRE MY CANNON. Needless to say, level 20 ended quickly after this. Hah.
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One interesting thing to note is that the lv4 MG *could* kill the helicopters, when the lv3 couldn't. It just had a smaller targeting reticle, and didn't have any firing animation. Whee!
Hmm. The bug I just noticed where some vehicles *can't* be killed by MG fire doesn't help either. Fire the MG at the target, it loses hits.... until you get down to the last hit left. Then it's invulnerable.
This bug effected some of the missile tanks.... and *all* of the helicopters. Which means that even though I had the copter down to 1 hit left nearly immediately, I had to keep shooting to get all 5-6 waves of rockets it fired. Which means I'm not able to shoot at other targets.
Whee?
So I tried upping weapon damage first this time. Got a bit further. But still..... with 2 damage upgrades, 2 MG upgrades, and cannon reload... by level 11, each wave *started* with 6 heavy tanks , at least one tank, and a Helicopter. Simultaneously. Cannon barrels were too expensive because of the damage upgrades, so my AoE could only hit two tanks at once. And it *still* took like 7 shots to kill a single heavy tank. Never had a chance for another $4k+ upgrade, since I was spending all my cash on repairs. And let's not discuss the lag with all those shots on screen at once.
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There needs to be some kind of "cannon reloaded" indicator while you're using the MG. Switching to cannon to check, while you need to be using the MG constantly to stave off a dozen incoming missiles..... eh, not good. Of
course, this would be solved by being able to trigger the cannon while still firing the MG.
Perhaps a control change? Spacebar to fire cannon, mouse button for MG? Rather than switching back and forth.....
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Some balance issues. When a level starts, and you get four tanks (each needing 6+ cannon shots to kill), followed by scattered missile launchers and a helicopter or two..... are you really expected to be able to survive that? And that's ignoring the constant stream of small vehicles on the road. It's a bit much.
Shep, what setup do you use? I tried 3 archers in the center of Clover, with a ballista on either side. Died on wave 10. (I'm assuming no tower upgrades as well, since the premise you gave was "save all money for interest".)
Well, a picture of what starting setup you use, where 3 arrow towers and 2 ballista will manage for 20 levels, rather than yet another "look at all my maxed out towers", might have been more useful. Although, it was informative to see that you don't play the first "back-and-forth" level.
Okay, I have no idea how you people are hitting levels 100+. After half a dozen tries, following advice from earlier posts, I still haven't gotten further than 70-80. And that's slowly hemoraging lives thru the whole thing, so even if I got to the point where I could stop the walkers, the flying bosses would probably still get me pretty soon. I give up. :/
Obviously, I'm not getting how to do this one, since I'm having trouble getting anywhere beyond ~40. Nowhere near enough damage to kill any of the bosses, mob HP rise much faster than tower damage, etc....
Interesting idea, but *fantastically* flawed. Given how many towers you have to place to have a chance of both keeping the mobs from wandering *and* actually doing enough damage to kill them, the income from killing is too low. Those first few 10s are ok, but then it drops to 1-2 each, while they get *much* harder to kill any.