Great game; kind of reminds me of a more masculine Princess Maker type game (without the suggestive tones unless I've yet to discover them). Extremely high replay-ability value!
She's not power hungry all of a sudden; she had started out that way but her memory was erased. I'll be disappointed if one kills the other though; I'd hope they'd have developed enough feelings for each other to not be able to deliver the final blow after all. I would love to see the sequel being a dating/fighting game where they'd have to regain their mutual trust (either be able to choose the guy/girl or have "chapters" where you play one then the other).
I like it but besides sweaters, the machines don't seem to be worth it (nor do the trees). Unless there's a demand for apple and peach juice, there's not a big enough return. Once cocoa beans and I think beets come in, they seem to be the best crop until cotton and the sweater machine.