I love this concept, but I still have the same problem I had in the first game, I don't know why my bridges don't hold, or how to reinforce the point where it attaches to the ground
the twist of what K.O.L.M. stands for was pretty good, because I was thinking it all along. The music also reminded me of parts of Final Fantasy 3/6, the snow towns and such. Maybe if it flowed better between rooms it would have been better though.
Anyone notice that most of the card games are won with Mutual Assured Destruction?
the "don't go in the woods idea is good, except that's the FIRST place I went to.
I got you good. You should have seen the look on your face!