played it through. not a bad platform engine. runs smooth enough, controls were easy to get used to, didn't feel sticky or anything. i wasn't able to glitch it or find any bugs, although falling off at the edge when the screen stopped moving was annoying, i just made sure not to expect level edges after the first time. look forward to playing the polished up game.
badges using no deaths as a stat should only be put on game where i can easily restart after dying. there is no added challenge (just annoyance) making me exit to title screen when i die and re-selecting the level to try again.
Even if it sucks to get hit by a comet, at least it was kind enough to be razor sharp and take a nice clean piece of the ship with surgical precision. Its always less fun when they just blow you to pieces and scatter you across the cosmos.
Interesting game, like the ally component. Its nice that I can not only submit but also make some money off it. My main problem with it so far is that the levels are static instead of random. I'm trying to build up my arsenal and such but killing the exact same waves of enemies is getting kinda old.
Wonderful game, excellent mesh of the genres. Love the game engine, runs smooth, look forward to a second version with updated graphics and maybe more towers/upgrades? Wouldn't take much polish to turn this brilliant game into a even better one. Typically, I have some suggestions however lol. Can there be some way to see the radius of the time and thumper towers a little clearer? If only between waves durring build? Also, I would love to be able to toggle the time towers so when I know I'm safe I can allow the remaining bullets on screen to move away at the end of a wave? Thanks. Bravo on this game!
Thank you for your constructive criticism. When a sequel is made(if there ever is one), these suggestions will be kept in mind, such as better graphics, more towers, etc.. Making the radius a little clearer of both the thumper and time turrets is something I plan to incorporate into an update, making you be able to see the radius before you purchase the tower. I agree that polish is lacking, and hopefully that will be fixed in future patches as well.
I'm glad that you enjoyed the game. Thank you for trying it out.
quite the challenge, the weapon to enemy health ratio is such that i find myself dodging more the killing. also death strips you down to basic guns.. tough game.
Open story, need have better person, go
find translator. So it now go work better.
Not a horrible game, but not great either, controls are a bit wonky. I lol when i died under a boulder tho.
So i went into my kitchen, there's a rather exploded orange on my floor. Oh the lies! At least i can feed its unbounced remains to my pet alligator. "Chompy, come get your orange!"
So i cleared the blocks, and the level kept running. Guess i can't beat it cause there is no actual end. Might as well upload a black screen and say i cant win, that would be true also.
ok where to start... i'm on level 5, i like the game so far. The music is awful, sorry but it just is, better music would go a far way. Also the controls, oh my, arrows to move, space to jump, "e" to active things and left mouse button to shoot? Really? Fine if you want jump as space, but make activating and shooting "c" and "v" or something closer. Why am i reaching for my mouse to shoot?
Glad that you liked it, and glad you were testing for bugs :)