>''Confused by the damage system? Check the Wiki''
>Checks the wiki
>No article about damage system
Also, good thing that we know what the "+Stealing" does.
I see that many players are having hard time beating a particular boss, se here are some tips: Squid - Probably the hardest out there, 'cause you can't poison him and he have loads of health, and he summons many minions. Use electricity and ice, but power 'em up early(er). Mammoth - easy one, power Matt's Nettle to lvl3 before this. Poison works wonders here. Don't worry too much about his minions, but you might try to kill them while poison kills the Mammoth - just for exp and AP. The rest is easy enough.
After fighting Cosmic Monolith I am.. dissapointed. Yes, it had quite some evade, but it's attacks compared to my buffs and resistance were.. meh. It dealt only 3k damage to Lance, who had 0 resistance. 0 dmg to Nat, who had 100%. It lasted only 3 turns.
All Matt's skills, except Screamer and Fright, are physical. 'Tis why I chose him for Power Metal (which is magical).
All Nat's skills are magical.
Lance has different types of skills. Airstrike is magic, while Tank is physical. Unload is physical (that's why it debuffs attack, dooh).
You've missed ancient monoliths. But they aren't hard at all - single Matt's Cleaver combined with Kyun (both lvl5 with lvl4 ice wep + lvl22 chars) can take them down.
@Sankator - if I recall correctly, you have to recruit Theifs or Gentelmans.
@theunlimitedq - debuff increases damage from other towers. Like, 15% debuff = 15% damage increase on that critter.
In the option, you can find sliders to adjust the volume of SFX & music. Press (+) on it, it will help many users to find that thing.