The time attack needs to have it's timer fastened, you can stick around 20 seconds left forever. Also the awards in the trophy room need to have a square area for rollover, not just the text itself. I like the concept 4/5.
Well seems the controls are working, so is the click handler ... I don't really know why you uploaded this but you will probably get some nasty comments. 2/5
The game run very slow for me. The screen could be a bit bigger too.
I wish I had more life :) Are there upgrades later, always die before seing it the actually is... 3/5
Nice graphics, the game needs a lil' bit more text the upgrade menu is a bit confusing. You probably could make the different waves (levels) appear more clearly and do the upgrades between ? 3/5
I like the very original idea of the game, although the gun needs to be able to hit at closer range on the left side imo. Would be nice to have a +score pop up when you hit a birdy too (like the one you put for the X2 for ex).
4/5
Nice graphics, but the sliding is a bit more slow when opponent scores a hit.
Would be nice to get increasing diffculty and missions for ex ? Maybe even some upgrade ?
Classice tower defence. The UI needs some urgent tuning tho :) And there seems to be a problem starting at level 37 (500 gold per mob ?) and in further level the number of mobs is way too important.
Well, for a first game it's decent.
Control is precise, difficulty increase is correct, too bad we have to start all over again on death ;)
I rate it 2+1 for effort :)
Keep up the good work.
Pretty decent despite the low graphics quality :)
Game would be much more interesting with a "magnetic bar" that depletes when we "pull" the monsters by using the magnet and levels/upgrades ?