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klrorca's Comments

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Popopop 2

Play Popopop 2

Sep. 13, 2009

Rating: 0

@Dark, use the pick to pop the the balls on either side of the skull, then it is easy.

Popopop 2

Play Popopop 2

Sep. 13, 2009

Rating: 0

I like everything except the lightning. I don't want something that random in a puzzle game.

Toss the Turtle

Play Toss the Turtle

Sep. 10, 2009

Rating: 0

I love this game, but passing the 2,000,000 ft. mark is so hard...

Silver Maze

Play Silver Maze

Sep. 05, 2009

Rating: 0

Finally finished, it is quite hard. I was wrong about the doomsday towers, they are needed every level over 17. I will say however the lead up to full towers leaves some wondering why this game is good. So, in my opinion, I would make it more complex in the beginning, so there is not a huge lead up time until it is fun. For people like mmwmmw, I would say stick with it, it gets significantly more interesting and difficult as you go up in levels. Only thing I would like to see added is the stats of the creepers, as it is difficult to judge when the various affects are on and where to put your next tower in relationship to their hit points.

Silver Maze

Play Silver Maze

Sep. 03, 2009

Rating: 0

Like the game, graphics and sounds could be upgraded. Doomsday towers seem fire too slow for the cost.

Run

Play Run

Aug. 28, 2009

Rating: 0

Controls are much to sluggish, repetitive and boring. I hate jumper games anyway, so this is no different. And how the *&^)(* did this get into the badge system when there were so many games that were submitted that were superior?

This is the Only Level

Play This is the Only Level

Aug. 19, 2009

Rating: 0

Snore.

The Next Floor

Play The Next Floor

Aug. 19, 2009

Rating: 0

This is great, I love to see people trying to advance the defense tower genre. This is a great first pass at a new idea, and while it is fairly simple in it's inception and needs to be more puzzle like and more fleshed out for power-ups, types, etc. Adding a new twist will undoubtedly lead to more refinement as others continue to expand on the concept.

Pyro II

Play Pyro II

Aug. 14, 2009

Rating: 0

@thefameboy64: Wow, lay off on the caffeine there dude...

Demolition City

Play Demolition City

Aug. 07, 2009

Rating: 0

Hey guys, with explosives you get a different result in real life each time you set them off, so that is correct behavior.

Demolition City

Play Demolition City

Aug. 04, 2009

Rating: 0

Great Idea, very fun. Physics are off, but are probably really hard with explosives. It would be cool if you made the next one with difference charges, kickers, shaped charges, etc. each with it's own properties.

Sacred Seasons MMORPG

Play Sacred Seasons MMORPG

Jul. 25, 2009

Rating: 0

Love to try it but it never does anything after I push the yellow create button to create a login. No errors, nothing, I can click the button 40 times and nothing happens... Something wrong?

Stick Arena: Ballistick

Play Stick Arena: Ballistick

Jul. 16, 2009

Rating: 0

Well it looks like the game is no longer re-directing you to another page and playing in Kongregate. BUT I can't play because they fix the resolution and with a high -end high resolution rig, I HAVE to zoom or it is a small little area on my screen. So still 1/5. If a developer can't take the time to let me play the game the way I desire to, then the game is worthless to me.

Stick Arena: Ballistick

Play Stick Arena: Ballistick

Jul. 15, 2009

Rating: 0

POS doesn't work, it keeps re-directing me to the author website. You guys put badges on this pile?

Water Werks

Play Water Werks

Jul. 03, 2009

Rating: 0

Not at all engaging game play.

UPGRADE COMPLETE!

Play UPGRADE COMPLETE!

Jul. 01, 2009

Rating: 0

Well if it was a normal shooter I would give it 3/5, but since it is complex in it's upgrades, I WILL give it 4/5. The upgrades help man, so stop your preaching.

Use Boxmen

Play Use Boxmen

Jun. 20, 2009

Rating: 0

Was there really a need to make the timing so increasingly tight that you can't finish levels unless you exactly jump at the right time? Level 12 is a good example, why could you not loosen the timing so that a run clone would work not have to jump, turn round in mid air, release the clone, then land and move the electricity. Is this a puzzle game or a "be on the exact pixel game"? Hardness should come from the design not forcing the players into a carbon copy of some solution. Maybe with an analog controller it would work like Mario, but were on a keyboard for goodness sakes! 3/5

Star Beacons

Play Star Beacons

Jun. 13, 2009

Rating: 0

Fairly decent flash version of Peggle. I would have loved to see something added to the game over what peggle offered. Well crafted and programed.

English Pub Pool

Play English Pub Pool

Jun. 13, 2009

Rating: 0

Nice game. Couple of bugs, it doesn't always display the ball after you foul. After I potted the 8 there was a yellow ball left on the table but the table reset and made me break from where my cue ball had come to rest from the prior shot.

me and the key

Play me and the key

Jun. 12, 2009

Rating: -1

From the description I thought this was going to be a "find the spot" type puzzle game ("Point, click, drag, drop, think …"). However it turned out to be an exercise in tediousness and mediocrity. It sure is NOT run to play really basic break out, pong*, trace the line, and reaction time games. Level 26 is just an exercise in stupidity. So since I have found the game does not match it's description, I am giving a 2/5. 1 for the post and 1 for it being well programed at least. Please don't make any more of these unless you get away from tedious tired endurance games. *(I HATE pong games, it's been done billions and billions of times since the first one on an oscilloscope, and they keep getting worse!)

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