issues with the spikes and not being close. Also it is frustrating that it jumps if your trying to swim up rather than jumping when you reach the top of the vomit, as often it is over spikes so when you land back, you die.
Also jumping puzzles are OK, but the puzzle part should be about figuring it out, not having to be on a exactly specific pixel, or angle of vomit to be so precise it takes 20 tries to get it right.
Music is annoying as hell, please allow me to turn it off without removing sound effects.
Very polished and very clever idea, just needs a bit of tweeking to be really good!
Slow, polished but I don't want to watch cut scenes add a skip. Why can't I move and attack in the same turn? Why can't I attack diagonally? Defiantly more style than substance. The gameply itself is meh... kinda boring.
generally good, kinda tower defense in space. However I would like it if the main weapon was not so centric, that the fighters actually did something-and landed for repair. I would also like it a bit more smooth (fast is what people are saying, but I think that might be just part of it). Here it is they can hyperspace but yet their weapons can't even track, that would help.
Um shrink the main guy down so you can see more of the play area at a time.
Polished, but not great for playability
sound, tower upgrade stats and cost, visual representation of tower level, put less mobs on the path at a given time interval (space them out sometimes). Most finished now.