Great concept, however, I feel that the controls are a bit annoying: trying to time your click perfectly to get it to start on the beat you want. It could be better if you could click on a launcher, and a bar came up with the numbers 1 to 8 and you can click on the bar that you want. Also, it might be helpful to have a pause button so you can see exactly where the balls are on each beat. Overall, a very good game, and I love the music. Although, sometimes, when you don't get the timing for each launcher right, sometimes it sounds weird. But that's just me, and my lack of skill in games like this.
Should have a practice mode, where controls come up at the start of that, so the controls don't come up every time in challenge mode. Also, I'm really glad there weren't walls at the top and bottom in the helicopter-type game. That would be really unfair. Amazingly addicting and challenging; the combination of games that I find most difficult is the "q and e" and "up and down", as they both have opposite concepts (in the q and e, you have to get the triangles in your shape, whereas you avoid them in the up and down). Overall, 5/5.
Challenge 6 is the only easily doable challenge besides number 1, until the medic bot decides to go in front of the soldier. There should be a command to "STAY".
When I first saw "fps display" I thought it turned the game into a first person shooter. I was wrong. One thing that I wish this game had was upgradeable weapons. Other than that, amazing game.
I think that the energy meter is a bad idea, or at least it could hold more and refill more every level. The gameplay is fairly simple, with a somewhat interesting plot (at least so far). There should also be a way to gain more war bonds without paying for them. Overall, 4/5. Needs some improvements, but this is just the beta, so that's what it's for.