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Kmood31's Comments

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Little Wheel

Play Little Wheel

Jun. 15, 2009

Rating: 0

Great visuals, but not much of a "game".

Seed of Destruction

Play Seed of Destruction

May. 21, 2009

Rating: 0

In game bug, At some point body and tail animation stopped syncing, made it hard to determine direction of travel.

Splitter

Play Splitter

May. 12, 2009

Rating: 0

Controls are pretty bad, it's hard to make quick cuts near the edge of the screen

Dinowaurs

Play Dinowaurs

Feb. 20, 2009

Rating: 0

Game is fun. The rank battles usually come out with pretty fair match ups. Weapons are a little bit over powered and it can be easy just to sit back and wail on the other guy if you get the upper hand early. upgrade system is a bit of a joke it's fine if you want to make the upgrades cost a lot but the kred upgrades are just a bad ideal

Divine Generals

Play Divine Generals

Feb. 02, 2009

Rating: 0

Need to spend way more time on explaining how stuff fits together. Why is it that sometimes i defend my city from the ways, and sometimes i don't. It looks to me like you set out to make a really deep game, but got bored and then just pushed it out.

Bureau of Steam Engineering

Play Bureau of Steam Engineering

Jan. 26, 2009

Rating: 0

Lot's of fun. The randomness and the tinkering are the best parts of this game. Needs much more content, perhaps a sand box mode?

270: White House Tower Defense

Play 270: White House Tower Defense

Oct. 30, 2008

Rating: 0

Nice game! Fun and topical. I've played a lot of tower defense games, and yet for some reason this one seems to be more fun tahn most.

Orchestrated Death

Play Orchestrated Death

Oct. 10, 2008

Rating: 0

Fun Game, it would be a crime not to expand this one.

6 Differences

Play 6 Differences

May. 21, 2008

Rating: 0

A beautiful, and challenging game, thank you. Is was as much a pleasure to look at as it was a pleasure to play 5/5.

Tactical Assassin 2

Play Tactical Assassin 2

May. 20, 2008

Rating: 0

Fun game, but lvl 9 IS buggy. my gun just stopped shooting mid mission, and re-equipping the gun would get it shooting again.

The Several Journeys of Reemus

Play The Several Journeys of Reemus

May. 20, 2008

Rating: 0

way too short.

Explode-a-Ton

Play Explode-a-Ton

May. 14, 2008

Rating: 0

Fun little slider game.

Omega Tower Defenese

Play Omega Tower Defenese

Apr. 24, 2008

Rating: 0

Way, way too much of a dogpile at the start. but it looks pretty.

Doodle Defender

Play Doodle Defender

Apr. 24, 2008

Rating: 0

This game is really all about the drawing feature. However the drawing feature is bare bones, and lacks any helpful tools. As it stands, this is an interesting framework. But as a game is has a long way to go.

You Have To Burn The Rope

Play You Have To Burn The Rope

Apr. 08, 2008

Rating: 0

OK, so...I get it. You're trying to make this into one of those internet jokes. Meh.

Nanotube

Play Nanotube

Apr. 07, 2008

Rating: 0

Challenging and interesting. This is a excellent example of how to make a fun game out of very little.

WhiteboardWar: ChopRaider

Play WhiteboardWar: ChopRaider

Apr. 03, 2008

Rating: 0

Now this is a fun ideal, Nice work. Here's a few suggestions: 1. The controls are a bit to spread out. it would be easier if the guns button was near the rest. would it be so bad if the game could be played one handed? 2. More weapons upgrades should be available, so it doesn't feel like you are just throwing more bad guys at us until we can't fight back. You need to give us a better fighting chance. Otherwise this is a really fun game with presented with a slick presentation. Excellent work.

Boxhead: The Zombie Wars

Play Boxhead: The Zombie Wars

Apr. 03, 2008

Rating: 0

Fun. Serious, bloody, violent, fun. but there isn't much incentive to keep playing after you max it out.

Thing-Thing 4

Play Thing-Thing 4

Apr. 03, 2008

Rating: 0

Pretty much the same thing I've seen before. It's a great looking game built on a tired ideal. I think I'm done with this series for now.

Raft Wars

Play Raft Wars

Dec. 10, 2007

Rating: 0

Fun Game. Just a couple of notes. 1. What if credits were given out with good shots? Like a 2-3 hit combo or a one shot kill bonus. This way you don't find yourself in a hole with no money for extra help if you need to take a few tries at a level. 2. Why the limit on special upgrades? why can't we stock up? 3. Way more upgrades needed. What if we could upgrade from tennis balls to baseballs and so on. It gets maddening trying to combat explosives with just tennis balls. All things considered, this is the frame work for a really fun game with loads of replay-ability. Nice Job.

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