Game is fun. The rank battles usually come out with pretty fair match ups. Weapons are a little bit over powered and it can be easy just to sit back and wail on the other guy if you get the upper hand early.
upgrade system is a bit of a joke it's fine if you want to make the upgrades cost a lot but the kred upgrades are just a bad ideal
Need to spend way more time on explaining how stuff fits together. Why is it that sometimes i defend my city from the ways, and sometimes i don't. It looks to me like you set out to make a really deep game, but got bored and then just pushed it out.
This game is really all about the drawing feature. However the drawing feature is bare bones, and lacks any helpful tools. As it stands, this is an interesting framework. But as a game is has a long way to go.
Now this is a fun ideal, Nice work. Here's a few suggestions:
1. The controls are a bit to spread out. it would be easier if the guns button was near the rest. would it be so bad if the game could be played one handed?
2. More weapons upgrades should be available, so it doesn't feel like you are just throwing more bad guys at us until we can't fight back. You need to give us a better fighting chance.
Otherwise this is a really fun game with presented with a slick presentation. Excellent work.
Fun Game. Just a couple of notes.
1. What if credits were given out with good shots? Like a 2-3 hit combo or a one shot kill bonus. This way you don't find yourself in a hole with no money for extra help if you need to take a few tries at a level.
2. Why the limit on special upgrades? why can't we stock up?
3. Way more upgrades needed. What if we could upgrade from tennis balls to baseballs and so on. It gets maddening trying to combat explosives with just tennis balls.
All things considered, this is the frame work for a really fun game with loads of replay-ability. Nice Job.