The employee feature for buying single starting units is extremely pointless. Starting units doesn't even come close to comparing to the first single click of a Cell purchase after starting a new company. Now if I could buy more than just a single starting unit, that might be something...
Thanks, I hope everyone who was a bit disappointed with employee rework will have a much better time now! Having more Employee upgrades available is next on my list, so it's definitely coming in a week or two!
So in the past few days I think I found a way to describe what exactly is hurting my game.
I follow a simple path: I grow until I gain more employees than I currently have, so a doubling effect. I lie a little bit though, previously I was growing at a 10x rate before starting over =) But doubling is enough to keep me interested.
However, right now I am 3 days into the same run I started with 3.0.0, and I just crossed a 10th of my current employees ready for starting a new company. This means after 3 days for idling and clicking, I have essentially not grown.
The balance should be some level of acceptable growth within a 24 hour period. For me, that would be a doubling of current employees, which is much more balanced than pre=3.0.0, where I could get x10 growth in hours.
Yeah, I have to jump in and agree that the 3.0.0 update made the game not fun. Can't really quantify it other than "I had fun at first" and "After the update it is no fun." Maybe its the speed? Lack of perceived progress when restarting a company?
I'm working on it but it will be a bigger update than previous ones so it may take a week or two longer, stay tuned!