Hello having a badge; "To infinity, and beyond!" - Encounter an infinite battle where you and your opponent infinitely deal zero damage! - Eg, just put points in defense...then headdesk when the game is broke and neither of you are dealing damage. Wonderful.
Uh...little flaw here....when I build a tower - why in the world can't I destroy my own tower? I'm forced to live with where I built it for the rest of the level unless it's destroyed? :( Ew.
Reached 1520 meters. That took a bit of retries - reaching 1000 was quite difficult. I must say; this game is simple, straightforward, easy to play and learn....and addictive. I liked the music, too. It never got monotonous and was catchy. :) Nice job.
Nice. Best combination I've used is "Red + Lime" .. with full masteries and dual gem mastery, it just dominates. Like. Everything in its path. Build amplifiers around it and just have red-lime grade 2-3 sitting with it and upgrade the heck out of the gem. That one gem holds off everything - even calling waves 3 times in advance continuously (later levels - just let them come near the final waves). --- Anyway. This is by far your best GemCraft game made yet. I loved the "labyrinth" exploring feel. You really pulled that off well, and I liked the various levels with the Crafting Pylons, the tombs, and random ghosts...etc. This is very well made.
Gunships. They seem weak as mud at first. But just try it. Buy 5 of them, and just keep releasing them together...they'll devastate anything including walkers while still dealing damage to the enemy boss/base.
Gunships.
Just pump every stat point you get into DEX. You won't need potions, spells, or anything. You'll own. The entire game. I kid you not; every time an enemy attacks you you'll be seeing MISS or rarely a block.
Ever since the first part of the game; no enemy has struck my character even ONE TIME!!!!! I fought all mini-bosses/etc.
50 HP character fighting a 1200 HP dragon..not taking a scratch. Same with the 1k HP final boss. Funny. Um...vote this up?
This is true, DEX is broken and I realize why/how now. My future games won't have this issue. The game is still playable and 'fun' (I hope) if you use the other stats, but if you add EVERYTHING into Dex, you will become unstoppable.
This game is -EAAAASY-..... just accumulate upgrade points; get a high tier bow archer (1st crit or best crit), then dump ALL upgrade points into their rate of fire. Machine gun critical hits!
Trust me. Win. It won't be long until the fight is over.
Very smooth and enjoyable gameplay...addictive too. I would simply suggest having a wider skill-base selection, perhaps different types of skills (aka, self-buff, DoT dmg & heal, maybe "charge-to-use" skills, etc) and uh...work on the balance some. The game is crazily easy - you need some Boss unit or something at the very least.
Man, this is a big step up from your last chapter :D I played all through that, so I can immediately see improvements in this system. It is faster and easier to manage, the menu's are a little easier to navigate. I especially like the 'bar' to tell you when is the time to hit that 'Reaction' key. And my goodness, so much character interaction. MUCH more than before even. Lots and lots of effort was sunk into this -- congrats on finishing it
Memory leaks. I got up to 134K money+ easily just using some fast units ... but the game lagged out so hard my PC froze until it finally let me close the browser.
Fun game ... like others said needs a little here and there. Deathly easy game, creative concept however and I like that.
Completed game. It was alright, though there seemed to be a lack of character depth (skills). Rogue/warrior shared a lot of skills, etc other classes.
But it was interesting.
This is true, DEX is broken and I realize why/how now. My future games won't have this issue. The game is still playable and 'fun' (I hope) if you use the other stats, but if you add EVERYTHING into Dex, you will become unstoppable.