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Frontline Defense First Assault

Play Frontline Defense First Assault

Apr. 21, 2009

Rating: 0

Alright here's a strategy that works fella's - Apparantly he took my advice on the min/max ranges of the towers. --------- Map 1: Have all skill points in mercenery for +money. Make 1 sniper tower. Make this tower in the middle-right area that lets you shoot the path in 3 different spots, aka, put it right below the big rock. Upgrade this tower EVERY CHANCE YOU GET. When you are done maxing it, slap down another sniper tower, and repeat the process. Keep them ALL clustered closely in that area below the rock. I only had 1 enemy slip by me. I can't speak for the rest of the maps though.

Arachnid Wars 1.5

Play Arachnid Wars 1.5

Mar. 24, 2009

Rating: 0

Very fun and simple. =] Strategic, ranged and non-ranged units.. fun fun. Hit'n'run tactic is enjoyable ha

Castle Crashing "The Beard"

Play Castle Crashing "The Beard"

Mar. 19, 2009

Rating: 0

Extremely smooth gameplay, the menus (though no configuration/etc) are extremely easy and FAST (Wow) to get form one screen to another, absolutely no lag. The fighting is seamless and enjoyable, dodging/etc is easy, good graphics, fun sound, etc...... 5 Star! Fun game.

Frontline Defense Beta 2

Play Frontline Defense Beta 2

Mar. 18, 2009

Rating: 0

Add a check... when adding another skill, Check to see if that skill area is FILLED yet. I just sunk 2 'leftover points' into a full category (5% money) and they went in. Am I receiving this benefit, or did they go poof?

Frontline Defense Beta 2

Play Frontline Defense Beta 2

Mar. 18, 2009

Rating: 0

Fix the bug that if you fail a mission you can't do anything again, no mission loads, etc. Also add some hotkeys? "S" -> Sell . . . "U" -> Upgrade . . . "N" -> Next Wave? Maybe more.

Frontline Defense Beta 2

Play Frontline Defense Beta 2

Mar. 17, 2009

Rating: 0

Upgrading turrets appears completely useless, except for the first few upgrades to boost range. The other "Bonuses" to upgrade don't appear to be worth even the "10" or "50" initial cost. I would suggest having a "Minimum" and "Maximum" turret range, dmg, etc, and let the user decide which they would like to Upgrade. ---------------------------- Also. Have a Menu button in each campaign, so if the user decides to quit a level / doing poorly, they can. Or even restart the wave if desired. ---------------- That said this is coming along nicely. It's decidedly more fun to play than the previous version as well! Keep it up.

Shopping Cart Hero

Play Shopping Cart Hero

Mar. 17, 2009

Rating: 0

Distance: 480.0 / Height: 423.5 / Tricks: 1613.3 / Style: x 2.0 / TOTAL: 5033.8 ---- But yes this game is retarded. The 'upgrade chain' isn't very amazing, and there's little accomplishment to feel in this game. Badges? Blah.

StormWinds: The Lost Campaigns

Play StormWinds: The Lost Campaigns

Mar. 17, 2009

Rating: 0

x that -- not 'over 10 turrets', over 10 bombs. They're just sitting not moving.

StormWinds: The Lost Campaigns

Play StormWinds: The Lost Campaigns

Mar. 17, 2009

Rating: 0

Another major glitch... If you fill the skies with 'Drone turrets' with machine guns, and by fill the sky I mean EVERY slot has the drone turret with x5 drones.. They will fill the screen and occasionally they will one by one "disappear" / be removed (as if they were in a list) until they are all gone, and if you try to play any more past that point they will keep disappearing unless I reload the .swf. I had this happen twice, both times were with the 3-ballooon armored 2-cannon firing enemy. Oh, and when they disappear, it glitches THAT too. It's firing is a bit messed up, whenever it shoots another 'cannon turret' appears on the ship, aka I can see over 10 turrets on it...but there are really only 2... Ha!

StormWinds: The Lost Campaigns

Play StormWinds: The Lost Campaigns

Mar. 16, 2009

Rating: 0

I lost on the first campaign, and hit 'Continue' / try again, and next thing I know the game is glitched! The two positions I had my turrets in - nothing will go there now. When I put anything there it ... moves it to the top of the screen and it can't fire or anything, but it can get shot. Fix the bugs. Other than that interesting game.

Music Catch

Play Music Catch

Mar. 06, 2009

Rating: 0

I love it. =] So calming, no sounds other than the music to detract from the wonder of that song. Okay, more or less the game itself is the song, but it's a nice one. The multiplier/etc, well it's nifty. Just like fastyes I had a high mulitplier in the 80's(then I hit a red, d'oh), it's a rather tame and simple game, but it's meant to be. Nicely done.

Hedgehog Launch

Play Hedgehog Launch

Mar. 06, 2009

Rating: 0

haa I made 55,439 on day 2 xD Awesome! I made enough on day 1 to get a LOT of my 'left rocket' and rocket fuel and 3 e-rockets, and i just soared to the left without even thinking, used my erockets when I was bottoming out on the ground.

Bubble Tanks 2

Play Bubble Tanks 2

Mar. 03, 2009

Rating: 0

Alot of thought, very creative, and very smooth play. The upgrade/downgrade of the bubble tank is easy and enjoyable.

The Last Canopy

Play The Last Canopy

Mar. 03, 2009

Rating: 0

Holy cow this game is hard. =x

Storm the House 3

Play Storm the House 3

Feb. 23, 2009

Rating: 0

Rather fun, but MAN I HATE the bug of enemy units going into negative health. At least, that's what I think is happening. Some units (example, this round a simple swordsman and a jeep) get 'stuck' on the screen, no amount of abuse kills them. Space laser, shotgun, missile, nothing. They just sit and persist striking your building/wall. Terrible bug!!!

Cell Warfare

Play Cell Warfare

Feb. 20, 2009

Rating: 0

@ The lag - Yes, I agree that 'i had enough space'. I even checked this up to '10 MB Storage limit' --- BUT, when I checked 'unlimited' it played lag-free. Eh, why on earth does it need THAT MUCH space? -.o

Cell Warfare

Play Cell Warfare

Feb. 20, 2009

Rating: 0

Very catchy game, but blasted the intermittent lag. My PC for some reason *Lags a second* every couple seconds playing this game, not a severe lag but enough to throw me off for that 0.5 second when a yellow is flying at me. That music is catchy!

Death Dice Overdose

Play Death Dice Overdose

Feb. 06, 2009

Rating: 0

I have to agree with Phoenix, the game is dependent on the random generation of the capsules. However, in my last game I didn't have that problem. I had a fair number of 'death dice' land on the capsule side, so I had plenty of capsules laying around the screen and got 13635 for my score. Not a bad game. Very, very straightforward and to the point, but well put together. The music was alright for it too.

Super Energy Apocalypse : RECYCLED!

Play Super Energy Apocalypse : RECYCLED!

Jan. 24, 2009

Rating: 0

What a catchy song at the end! Haha =] The game was well designed, but if you're sly and understand the system, it's doggingly easy! First thing I do: Slap up some Metal mines, along with the garbage collectors. Next, cap off any geothermal spots I can, plant a vast line of farms, then slap down a vast array of wind energy. Then I put in one(or more) nuclear dumps and line up with nuclear plants, and ensure that *All* around these are tesla coils - and I mean all around it, not even a farm/etc building, just tesla's. Then I complete mapping the edge of the screen with tesla coil's. I can generally reach +1700 energy, and simply *Blow* the zombies off the screen. It's funny the game gets laggy(Just a little)!

Storm the House 3

Play Storm the House 3

Nov. 12, 2008

Rating: 0

Easy, straightforward, and fun. 4 Stars, less 1 because of the *Intense* difficulty for getting through the days. It's freakin' hard. (Without cheating. Ofc)

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