you mean only I noticed the bar slows down its consumption but the regen stays the same when you increase your capacity? (this essentially means your regen is faster lul)
would be fun to be allowed to see the solution we were supposed to give to the puzzles. sometimes i think i did something the author wasn't counting on >_>
I got stuck in a wall when I evolved from red hatchling to drake. >_>
anyway, the game is really fun, but it's lacking some sense of progression. I suggest a levelling system wherein whenever your character levels, you get to choose a new skill from a random pool of skills to add/replace a skill on their skillset. you could for example have a puppy with mind control, cure wounds and poison arrow or something.
haha, this game is funny. anyway, the numpad puzzle has a glitch in that the second button you click correctly will cause the middle button to have the press animation, when it's actually another button you press
i just beat a bunch of arenas with a class 5 tank chock full of auto cannons, and I just sat there waiting for stuff to die. this game is terribly imbalanced.
sometimes during a mission a random square blacks out and you can't see what's on it (though you can still interact with whatever's there, be it a unit or an unpaved square)