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KnowingEyes' Comments

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Spectromancer: Gamer's Pack

Play Spectromancer: Gamer's Pack

Oct. 07, 2012

Rating: 0

Have you tried submitting score?

Spectromancer: Gamer's Pack

Play Spectromancer: Gamer's Pack

Oct. 07, 2012

Rating: 3

You're wrong, Agent670. For giggles I made an alternate account and played through on Easy. Badge awarded.

Match To Enjoy Level Pack

Play Match To Enjoy Level Pack

Oct. 06, 2012

Rating: 4

There needs to be a reshuffle option... if even only once or twice.

Infectonator 2

Play Infectonator 2

Oct. 03, 2012

Rating: 2

Thank you for removing the no support missions. It makes the New Game+(++++) beatable. Too bad it still takes a mountain of gold to spam support to beat it. :)

Infectonator 2

Play Infectonator 2

Sep. 26, 2012

Rating: 1

I love the game but some of the "New Game+" side requirements are next to impossible. Example: Eskimo Town (including Santa) with no support. Maxxed everything and tried all sorts of strategies yields barely half the town infected. Any hints?

Infectonator 2

Play Infectonator 2

Sep. 26, 2012

Rating: 0

Assassinfox, there is a silver lining... you do keep any accumulated gold. Start farmin'. :)

Mission Frontier

Play Mission Frontier

Sep. 25, 2012

Rating: 0

Not that bad of a game. :)

Snappy Snail

Play Snappy Snail

Sep. 24, 2012

Rating: 2

Using the money challenge tip left by btbarker13, I added on it by purchasing the special upgrades for Daddy. The cash collected by the robotic children determines your total cash - so launching as many as possible should net you over $5k. However, I am still having a problem with the escort mission. Slowing to a crawl pushes them but taking out 10 snails this way would require 5+ minutes. I must be missing some critical upgrade that allows this to happen much faster. I like the game though. :)

ShamRockets

Play ShamRockets

Sep. 15, 2012

Rating: 1

Loving the legendary ranking. :)

Tactics 100 Live

Play Tactics 100 Live

Jun. 04, 2012

Rating: 12

For all those having trouble with level 5 (Arrowstorm) using the best used strategies in the comments, the key is to actually move your knights towards archers during the second round so that the archers go for a back attack of the knights and not the mages (so much). If you leave them clumped together, one mage will perish.

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