I recently encountered a bug:
If an attack destroys armor with thorns and the thorns damage is dealt, this attack will still trigger trash or trample damage even though it should be canceled due to the thorns damage.
They should really fix the "endless match detected" issue.
I just ended up losing a game I would have won with no doubt because a flying enemy dodged about 25 times in a row.
@Dbag26 Actually there is a "fast forward" button. In the options menu at the top right corner you can increase the game speed by up too 500%.
But I have to agree that the current system does get repetitive.
It would be nice if customers wouldn't start asking for token recipe based items if you have not yet unlocked the recipe.
It kinda forces you to spend tokens so much that it's really just plain annoying.
Even though it's not that important it would be nice if life steal would be counted before you finish your oponent.
For example if you defeat your opponet with a monster that has 10 attack and life drain while you have 90 hp, you should still get elemental master.
Yeah the Worlds Saviors directly after are kinda mean, theyre rather easy though, you just gotta take down Aalia first, Vennie last, and never attack Bernand with non-magick skills^^
hkq1331 Maybe you skipped to many battles? You should also have plenty of water resistance, not too much though because he can cast inversion, dealing damage based on your water resistance
Seriously who has set a track with jumps and gaps as the delivery track for a truck that can't even secure it's cargo, who on earth thought that would end well?
I recently encountered a bug when using paralel universe on chimeras.
The chimera gets copied but the other one is destroyed.
This makes no sense to me since the cloned chimera should absorb the stats of the chimera it was cloned from.
Because it enters the game with the stats of the original chimera, it should actualy get double stats when you clone it.
I recently encounterd a bug: if you use paralel universe on a chimera, the other chimera is destroyed but the second one does not gain its stats.
It should either gain double stats or both should stay alive, at least that would make sense.
I feek screwed... Sslene'ck is alone in the arena fighting against a happy johny. He is in the Berserk state so i can't control him and wields a light axe so his attacks heal the enemy. However, he also has the regen status and the enemy doesnt deal enough damage to kill him.
Nice, infinite loop...
how about trading 10 light crystals for 5 maximum light? this way the players who play daily would be rewarded and can play more in the future, while players who play less often were still able to use them to regain light.