on the challenges, unless the rewards are cumulative (I haven't been keeping track of my gold), the reward for wave 4 should never pay less than the reward for 3
minor gripe: when I move towards and hit a heal block, I end up turning towards one of the sides so I find myself aiming the wrong way if I happen to use a spell, kinda odd when you don't auto turn upon hitting a wall or stone block.
you don't get extra stars for completing at higher difficulties? just 3 starred level 1 on norm and hard, but didn't get any more than the stars I had after norm.
considering that the inventory list seems randomized, there doesn't seem to be any point to visiting a particular spot so I feel there's no point in adding additional locations for me to visit
in case it helps anyone: 1. I made warrior and thief yellow so I can add gold effect and have warrior collect them all 2. double attack potion doubles for the entire level (not one battle) except for warrior (one attack or battle I think), unless you have him collect stones 3. barbarian can hit for major damage when you use double attack potion, total attack skill, and double attack stones 4. barbarian's 2x attack stones can overwrite an affected stone (only tried this on -10 health stones from a boss so I don't know if it'll work on other affected red stones) 5. if you find it impossible to finish and clear a chest, just hit them up for more mana
wish there were more dreams you could spend on, I already maxed weapons from the store, bought all the dreams, and have more than enough for any items I might need
difficulty ramped up really fast, no point in replaying previous levels if you already got the 3 gems so there's no way of getting better upgrades to compensate for the difficulty
played through two and a half levels and I only got 300 resources... so after about 7-9 levels of playing, you can buy one basic upgrade? I can't imagine anyone sticking around long enough to get the 20k to upgrade jets.
thank you for your feedback. the game started out as a game on iOS and Google Play, and players can pay 99c to get some start up resources. For the Kongregate version, I'll look into giving some start up resources in an update.
thank you for your feedback. the game started out as a game on iOS and Google Play, to be played on a touch screen, hence the control scheme. For the kongregate version, I'll think about implementing 'wasd' in an update.
an okay game, rain and fog slow it down considerably, I think I keep getting shot from half a screen away cause the only units left are soldiers and then my hp drops 10%. Wind and timing throwing off my aim makes it feel like I'm shooting them from a mile out.
thank you for your feedback. the game started out as a game on iOS and Google Play, and players can pay 99c to get some start up resources. For the Kongregate version, I'll look into giving some start up resources in an update.