finaly some game where you have to do something.
funny ppl are looking for the reason they suck, inside the game and not in their actions.
reminds me on an ugly person blaming the mirror...
played through with both templars and would like to restart and to play again, what happens not often.
gj.
2x food from warehouse isnt 2x food income. its realy 2x food (amount). so you dont need to gather, but instead you start with a huge amount and can rush to higher tier buildings.
would be nice to be able to see some informations from tutorial again.
especialy in regard to stats.
the attack/hit/def mechanic is kind of strange.
realy often the enemy just slices you to death even if it has much lower stats than you.
I left stats out of the tutorial because you can get information from the skills menu (for example aggression explains what Attack does.) For the main 3 stats though Attack just determines who attacks and who defends each round (a round being a single attack/defend animation.) The chance an attack actually hits is based on the Attacker's hit stat versus the Defender's defend stat.
the loop trap thing resets the =groundhog boosts=, but gives permanent *loop trap boost*, which is stackable with =groundhog boosts= of later loops. so next loop will be faster.
the higher your =groundhog boost= was in this loop, the higher the *loop trap boost* gain will be. and the *loop trap boosts* from successive loops do add up.
the *loop trap boost* is mainly dependend on =groundhog boost= of this loop and amount of aliens destroyed. so try to destroy as many aliens as possible before using the loop trap.
most important skills to boost are study skills, meditation, leadership, programming, lasergun. try to get study skills, meditation and leadership to at least 1k and programming and lasergun to 1.5k-2k before going into next loop. most important jobs are yugle, especialy CEO.
you need to slice the cake into 9 peaces like a field for tic tac toe, so that on every piece is a candle.
for me was the riddle with painting on a glass the hardest one.
this game isnt hard. its just about throwing dices. sometimes you have the choice which dice you want to throw. because number of dices is limited mostly by hp, its realy easy to calculate which one would be statisticaly better.
but there is a difference between the statistic and the actual case.
you can always be lucky and win an almost hopeless dice. and you always can fumble an almost perfect throw.
so the game is just about unlocking treasures and being lucky to not have to many bad throws and to get enough resources to compensate bad throws you had.
in this regard imo fighter, paladin, dwarf and hobbit are most forgiving classes.
archer, elves, mage, thief are mostly dependend on how fast you get free attack throws. if you get them to late, you will just be underleveled and not be able to do anything at all even if you survive until the end.
cleric is mostly dependend on position of tempel and big villages and how fast you find them.
I left stats out of the tutorial because you can get information from the skills menu (for example aggression explains what Attack does.) For the main 3 stats though Attack just determines who attacks and who defends each round (a round being a single attack/defend animation.) The chance an attack actually hits is based on the Attacker's hit stat versus the Defender's defend stat.