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Krafen's Comments

Comment

Snail Bob

Play Snail Bob

Nov. 23, 2010

Rating: 1

Cute, but simple. Also, it takes much too long for the game to acknowledge a level is complete.

Adapt or Die

Play Adapt or Die

Nov. 23, 2010

Rating: 3

Would be more interesting if the evolution aspect was more strategic.

Warlords 2: Rise of Demons

Play Warlords 2: Rise of Demons

Nov. 22, 2010

Rating: 2

I am disappointed to see you chose not to upload the entire game. Let me know when you do.

Gil

Play Gil

Nov. 22, 2010

Rating: 2

You really need to put the mute option at the beginning, not after the intro.

Sleep Walk

Play Sleep Walk

Nov. 22, 2010

Rating: 1

Cute and simple. Nicely done.

Empire Island

Play Empire Island

Nov. 19, 2010

Rating: 3

Tower control is terrible, rendering the game frustrating rather than enjoyable. With some work, it could probably be a good game.

Blow Things Up!

Play Blow Things Up!

Nov. 18, 2010

Rating: 6

The "place bombs instantly or lose" levels suck.

Great Dungeon in the Sky

Play Great Dungeon in the Sky

Nov. 17, 2010

Rating: 1

The core idea is good, but skill design is poor. Level design renders non-flying characters uncompetitive. Breath attacks on large characters are aimed too high, limiting their usefulness. As a result, despite the vast list of characters, most are not worth bothering with. I suggest the flying ability be unlocked for all characters after achieving some goal, for example unlocking 30 new characters. Additionally, status effects are worthless due to the global cooldown. Separate cooldowns for each ability would solve this problem and make abilities more interesting. Providing "unlocks" for finishing the game to moderate the effects of randomness was an excellent idea.

Drop Dead 2

Play Drop Dead 2

Nov. 17, 2010

Rating: 3

Do you seriously think people are going to pay you to unlock parts of this game. It's kind fun, but it's certainly not worth buying.

Gravitee Wars

Play Gravitee Wars

Nov. 13, 2010

Rating: 12

Weapon information should be available on the "buy weapon" screen.

Armed with Wings 3

Play Armed with Wings 3

Nov. 12, 2010

Rating: 2

Health regen seems to be bugged.

Feed the King

Play Feed the King

Nov. 12, 2010

Rating: -6

Tiresome game. Played just enough to get the card and I'm done.

Bloody Sunset

Play Bloody Sunset

Nov. 07, 2010

Rating: 0

Normal difficulty: finished first level, clicking on "next" button does nothing. I reloaded the page and tried again. Same problem. 1/5

Bloody Sunset

Play Bloody Sunset

Nov. 06, 2010

Rating: 0

Needs an option to save my progress.

Wizard's Run

Play Wizard's Run

Nov. 03, 2010

Rating: 1

Fun, simple game. I'm interested to see what you come up with for the sequel. In this game, Holy is a bit weak since Smite lacks an AoE component. In the interests of variety, I suggest increasing its damage instead, preferably through the passive skills. In a more complex game, the healing might be more significant, but here Holy seems to be the only path that requires much healing.

Rolling Fall

Play Rolling Fall

Nov. 02, 2010

Rating: 39

No, I will not catch you on facebook. Stop asking.

Mad Trucker 2

Play Mad Trucker 2

Nov. 02, 2010

Rating: -1

Kinda fun, but not really worth replaying. Also, the word is "repair."

Boundaries Of Truth

Play Boundaries Of Truth

Nov. 02, 2010

Rating: 0

Interesting idea, but the poor English really breaks the mood.

Try to Survive

Play Try to Survive

Oct. 07, 2010

Rating: 0

Overall well done. The boss at the end was tiresome, though, because I kept knocking it offscreen so I could not hit it. Took forever to kill.

Creative Kill Chamber

Play Creative Kill Chamber

Oct. 05, 2010

Rating: 5

Did you seriously create a flash game without a mute option?

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