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Krafen's Comments

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Defenders of the Light

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Jun. 06, 2010

Rating: 33

Fog of war is an interesting idea, but the game is otherwise simplistic.

Tree growth simulator

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Jun. 06, 2010

Rating: 3

There is no "grow" button. Uploading experiments is fine, but at least provide accurate instructions.

Necronator

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Jun. 04, 2010

Rating: 2

Overall not bad, but unpolished. Units' refusal to stay where instructed, with Auto Off and despite repeated issue of the Halt command makes tactics largely worthless. As a result, the game is far more simplistic than it could be. Several levels fail to spawn enough enemies to fulfill the massacre achievement. With some work, this could be a good game.

The Enchanted Cave

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Jun. 04, 2010

Rating: 1

I often have to use magic and items twice before they will register.

Castaway

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May. 28, 2010

Rating: 11

The conversation text should appear all at once instead of slowly. I like to read the flavor text, but I get tired of waiting. HP regeneration is slow and paying for healing is tiresome. Returning to the village should simply heal both the player and pet. Fortune Medallion description is incomplete. Map exits should be marked. It would be nice to be able to organize my inventory. Several times, I have been unable to move through apparently open squares through which I had been previously able to move.

Chaos Faction 2

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May. 26, 2010

Rating: -8

My game constantly pauses itself. No pause key is listed under controls. The game is unplayable.

Bird Pax

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May. 25, 2010

Rating: -1

Cute, but gets old quickly.

SH2 Hunter

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May. 24, 2010

Rating: 1

Whatever possessed you to combine the controls for thrust and fire?

Didga's Adventure Episode 2: The Quest

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May. 24, 2010

Rating: 0

Is there no way to talk to the pregnant woman? The controls are terrible. Why is up not jump?

Wallace & Gromit: Sprocket Rocket

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May. 24, 2010

Rating: -1

Game isn't terrible, but the ham-handed propaganda is pathetic.

Robot Wants Puppy

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May. 21, 2010

Rating: -2

What an incredibly tiresome game.

The Final Death Wish

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May. 16, 2010

Rating: 1

Nice job on the update. The game is much improved.

Junk Battles

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May. 16, 2010

Rating: 2

Interesting idea, but clearly not ready for release. Server access is much too slow and battles often freeze up or don't start in the first place. If it ran locally, it might be a decent game. 1/5

The Final Death Wish

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May. 14, 2010

Rating: 0

The system for choosing perks on level-up is horrible. It is far too easy to accidentally select an undesired perk while shooting rapidly.

Red Storm

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May. 08, 2010

Rating: 36

You should provide a method for getting rid of the default weapons.

Red Storm

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May. 08, 2010

Rating: -1

Decent robokill clone, but it doesn't add anything new other than a few achievements. Removing the teleport ability was a terrible idea. Backtracking through empty rooms adds nothing to the game. You duplicated the robokill problem of enemies dropping items in inaccessible locations. They fixed it for the sequel, why didn't you? Getting stuck against enemies sucks.

Cursed Treasure: Don't Touch My Gems!

Play Cursed Treasure: Don't Touch My Gems!

May. 08, 2010

Rating: 0

Overall, green towers seem weak in comparison to the other two towers. Blue towers, combining long range, good damage, and fear seem by far the best. Tower quality discrepancy is offset somewhat by the building location restrictions. You should probably mention the requirements for brilliant in the tutorial.

Cursed Treasure: Don't Touch My Gems!

Play Cursed Treasure: Don't Touch My Gems!

May. 08, 2010

Rating: 0

Well done. The three tower types with restricted placement combined with a few universal bonus squares makes for an interesting challenge. Skill paths are varied, giving incentive to keep playing. Here are a few suggestions to make it even better: The indicator that a tower is ready to upgrade can be difficult to see when the tower is on the far right of the screen. Once skills are well developed, the only challenging enemies are ninja. Planning tower placement for the entire level to be able to kill the one ninja boss fast enough to get brilliant is tiresome. A skill that helps offset the problem of invisibility would be nice. Waves consisting of more enemies at once might be a good way to add challenge. Being able to summon more than one wave at a time, for some bonus, could work as well. Shortcut keys for the spells would be convenient. Poison Mastery and Fire Mastery seem a bit weak for top-tier skills. A decent chance of a really weak DoT is not impressive.

Cursed Treasure: Don't Touch My Gems!

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May. 06, 2010

Rating: -1

Proofreading is important to avoid looking unprofessional. The word is "experience."

Trafalgar Origins

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May. 05, 2010

Rating: 0

Interesting idea. Needs more sophisticated speed control than stop and go. Provide some way to loot sunk ships once the mission is complete.

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