AI isn't much better than before, even with the buttons. A lot of the skills seem to be filler, better to make a smaller tree with well thought out skills. If you are not going to upload the whole game, don't bother.
Sitting down should be a toggle. As the rest of the game is controlled with the keyboard, chat windows should be as well. Why is the entrance to houses placed on the roof? As it is usually easy to find a place to stand where you can hit monsters without being hit upgrading HP seems pointless. The darts are actually a downgrade since they use more mana and require more boring sitting. The level requirement for the boss just means meaningless grinding. Low boss drop rate adds nothing but more grinding. The Geezer's quest involves killing a single spawn 20 times?! Grinding is not entertaining. Period. Art isn't bad, but the core design is horrible.
Why aim with mouse but fire with keyboard. For that matter, why have a fire button at all. Might as well just automatically constantly fire. A carrier's primary defense being its guns is a bit silly. My planes were mostly worthless. Charging $ to launch planes? At least call it something else. Also, why bother wasting $. "Next" button in tutorial does not function if I play through game, choose play again, go to menu, and choose how to play. Toggle button is better for sound. You should toggle music and noise separately.
Decent way to practice third-grade math, I guess. Voice tutorial is a horrible idea. Just use text. Music is horrible. Your description sounds like you are saying you stole it from MaxGames.
Even shorter than the first one. Maze was more irritating than challenging. You seem to have realized this with the comment the demon makes at one point in the maze. I ended up just skipping it while trying to find the lounge. It needs to be made clear earlier on that most puzzles involve clicking something while an animation is ongoing. It looks good and has potential, but you need to expand these games a lot for them to be good.