I love how Protector III's description says its the last game in the series, and here we are at IV.V and talking about V. Thank you for changing your mind.
On a 25 wave level, I was using all fire. Right before the last level, i realized the boss absorbed fire. I spammed as many of my poison and physical guys as I could. It took 10 lives (this is one of the levels with the longest walk for the monsters) but I won. My poison and physical heroes ended up getting more XP then the fire hero.
"Hard badge: get up to all six minigames in standard mode."
That would be a dumb idea. All it would take is getting more than one person for a really easy badge.
Hmm... I have a cell with just one left in it and I cut a line worth well over 20, and it added absolutely nothing to the cell. And when the purple just barely take a cell it should start at 0 + what they added. I noticed on one level it had their cell over 15 when they took it by 1 or 2.
Found a bit of a glitch I guess. I managed to cure zombieism twice by having 4 labs and it let me research them at the same time. Therefore it said I had 5 endings found.
"GCL will leave the strict player progress mechanism where you had to beat your own highest scores to get any more XP. Now, if you run a stage again and again, you’ll get the XP you earn each time."
NOOOOO!!! Thats what geminabottle site says. And its going to have payment options, like Bloons Tower Defence 4.
I hate how you are rewarded for calling waves in half a second before they would normally come. It gets annoying when you have to pay attention every second or you will miss out in XP. I hope they don't do this again in the next gemcraft.
If I had never played an epic war game, it would be one of the best games. The problem is I have played the other epic war games. I can hardly tell the difference between this and the third.