@Lightning77777 To gold lvl 4, put a single block to the up/left to where you spawn. Then jump up and fall down between the first two spikes and grab the first 3 coins. Then go left and jump over again, falling down the second gap to collect the last two coins.
Alright, I completed 10 seasons with 8 championships (couldn't get past the Chiefs the first two years). Here's some thoughts: 1) TEs are useless. I tried an offense with two 4 star TEs and it was the worst offense I ran. They just fall over all the time. No point in spending any cap space on them. 2) 150 rushing yards feels impossible. Not sure how I ever got 100. No point in spending much cap space on RBs. 3) I can't tell what coaches do. They don't seem to gain experience and level up. Towards the end I had two 5 star because I more coach credits than I needed. Don't hire a coach without a trait. 4) Kickers being praised for a good defensive performance is annoying. 5) Pass interference can be frustrating but you should quickly learn who is going to be open pre-snap (it's almost never the TE) and your second read. 6) If you're down by more than 3 points, get asked if you want to kick a FG is annoying. 7) QB getting injured sucks. 8) Not sure what the tackle stat does for OL.
I've played 200 games on endless and my only complaint are the ones where a) there is more than one solution and b) where it feels like you just have to guess (and it never feels like you guess wrong).
Played for 2 days and I already have a deck that rips through the early battles and removes all strategy. This is now an idle game as you wait for more "energy"
Reminds me of the "Learn to Fly" type games, except without the fun crashes. The required interaction is so low that you can just leave this game running in the background and check in once in a while.
Wish I could edit my previous comment. It's FreeCell with a 'samurai' theme that gets very tiring when you have to drag every single card up to the piles and sometimes drag more then once because the game doesn't register you placing a card.
Too slow. Also missing the feature where you can see what color is coming next (a feature of most classic bubble shooters) which slows down the game further.
It would be really nice if blocks and mines didn't take 05s to build. It gets really tiring pressing Buildings>Build>Speed Up when placing a row of blocks or mines. It should either take no time at all, or you should be able to queue up a bunch.
A bit too easy. Having the price of gold fluctuate more would make the store/sell decision harder. Right now it seems like gold is almost always around 1400 so it's always worth selling. If gold swung wildly from up and down I'd have to work harder to time the prices. Maybe since there is a period where gold spikes, there should also be gold ruts.
I do like how buying bigger bombs doesn't equal bigger profits. You do have to find a good balance of bomb sizes to get the biggest bang for your buck (if you'll excuse the pun).