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Game comments and reviews
Apr. 24, 2015
The text is hard to read for descriptions. Liking the bits I've played so far.
Developer Reply
Hi ! Thanks for playing. Do you mean the description when you click on a larva or when the cursor is over some items ? You can scale them up by zooming with the mouse wheel, if that helps...
Mar. 30, 2015
Nice feel, art, etc. but the button scheme without a gamepad feels very awkward
Like parts of it. Seems like it could use a little bit of work on the controls (camera spinning worked better turning right than left). Hope to see more!
Thank you!
Feb. 23, 2015
Love all of it. Except Mauve #5, which has a bit too much luck involved for a pretty precise puzzle
Have you checked any of the forum threads that have solutions posted? There's a way to guarantee victory :)
Dec. 22, 2014
A big way the big screen issue could be fixed is if the side/top hints 'slid' with the screen. So, if I move to the right-side I can still see the numbers for all rows more clearly (rather than the awkward single row&column lines on hover-over).
Nov. 14, 2014
Playing this game when an honest to god crow decides to swoop by and then hang-out on a branch outside your window is too damn horrifying
Aug. 06, 2014
Act 3, wooden block covering orange. If, after kicking out wood, you jump into gap on orange you will be trapped.
Oct. 06, 2013
There is one known bug someone reported. It may be related to clicking many bugs/fertilizer (possibly very fast?) and causing the berry/birds to flip out. I hope to have a fix up very soon.
Jun. 19, 2013
Do people understand that you can just Save and Exit now and then? And then, when you die, just reload the page and use Continue for your last Save. It's a bit of a pain, but it's there
Jun. 11, 2013
These controls are rough, and the bounce back is pretty wicked. Like the concept and idea for play, but the feel is killing it.
Apr. 13, 2013
@flyboy205 in the light spectrum that's how it works
Mar. 29, 2013
Is there a memory leak when destroying critters? Even on low settings, by the end of all challenges Im getting a lot of lag even if Ive destroyed all but one creature
Feb. 23, 2013
Pretty good, but I'd do a lot for a version where other cars exploding off-screen didn't cause so much lag. Makes the last level pretty brutal when it freezes for just a second
Nov. 29, 2012
Fun fact: Ctrl-w closes tabs in Chrome... Maybe not great to combine those in controls. Still, a good follow-up to the first game
Oct. 05, 2012
This feels more like "how to survive a seizure during an earthquake". It's not bad, just a little bit too much
Sep. 27, 2012
Not bad, just really unrefined. With things like the puzzles related to the mouses movement, why making me do it for so long? It's not that its too much work or anything, but I've clearly figured out what's going on by the 3-4th letter's time. Small things like that throughout that just make it feel like it wasn't play tested.
Jun. 09, 2012
This is one of those times you should be able to over a negative score
May. 07, 2012
This desperately needs a speed-up button
Apr. 26, 2012
Is this the music from the old SNES Spiderman/Carnage game? Lovin' it
Sep. 10, 2011
I have the same complaints as everyone still. It's very facebook-style, but I'll at least give kudos to the makers for lowering the time for days earned twice now. I still think its a terrible model for a flash game, but at least they're trying
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