though the game was short, the story was incredible. in the game concepts it needs abit more work, say add building function, to build your own village, the smithy, alchemist shop, the training/hunting grounds and maybe even skills and levels? but great work lad, i am impressed. 5/5.
I had loads of plans like that when I started but it would've taken so much longer and I just didn't have the time, plus my skills as a designer need a lot more work before I can make a system like that fun enough that I feel I could publish it. Thanks for the feedback, they're all solid ideas and thanks for playing
desperately needs selling tools for money
also auto-race would be nice, hire racers to race for you , buy a circuit, join championships and so on, also there should be machine part upgrades , like upg engine , upgrade exhaust , upg wheels, upg intake and so on . many many more upgrades :)
since we have boots, we should have gloves , amulets with different bonuses to attack, def, speed, work. definently rings, maybe trinkets, socketing, gems, gem tiers like tier I tier II and so on. upgrade system, stats, skills, visuals, travelling, helpers, heroes.
reset should give permanent bonuses like guardian angel or little helper or something like that that you'll earn more when you reset from higher level or gold and honor accumulation
definently needs some interactive elements like world boss event, dungeoneering where you have to find a way thorough maze, maybe some influence from My Pet Protector :)
i am an absolutely great listener :D i love it, next time put in more good sayings like "you rock bro" and maybe allies too, like bear, and badger and lion working together or something , evb has their own skills and abilities and so on :)
base needs to be upgradeable, game definently needs shops like armor and skill shops not random encounters, more different classes and skillsets, leveling should give skillpoints and there should be a skill tree. everything needs upgrades.
I agree! The first couple of upgradeable things will be in the sunday update, including one permanent merchant who has some regular goodies as well as one new special item. Different classes and things related to that will be in a future update. For now, the patch on sunday will introduce different scaling based on class though (warriors more HP, less damage, archers more damage, less HP, priests somewhere in the middle).
I had loads of plans like that when I started but it would've taken so much longer and I just didn't have the time, plus my skills as a designer need a lot more work before I can make a system like that fun enough that I feel I could publish it. Thanks for the feedback, they're all solid ideas and thanks for playing