unlocked PoW tier3 this morning, tried a bit. ambivalent feelings. first of all this realm is so unique, you've really done something, hats off. but as new things usually are it's so full of glitches. totally unbalanced and botched in many respects, moreover it is made slow on purpose in order to give time the dev to work out the next realm. not enjoyable at all, no. and the next realm will be botched as well if the dev do not think it over and over and over again. end of december is coming, i'm just saying...
PoW: windmill vs tavern boosters. windmill is more common yet gives twice as much bonus than tavern, the magic bonus means a little compensation for the later, but does not matter much. considering the whole i do not think this new realm is well balanced and tested... in little rush you've been to publish it in time, eh?
PoW, them flying numbers either should be removed or recoded (like Math.round() function), as they are moving up with plenty zeros, fairly annoying... refreshin browser did not help.
andrewd229: it's possible! like if you use just ruins and death imps then the result will be even but poor performance with. i chose the following formation: every second row full that is 2 in the corners, 3 on the tops and bottoms, 4 on the sides and 6 in the center (4x2 + 6x3 + 2x4 + 3x6) resulting a multiplier of 52, excellent, and 15 creatures can be placed too. choosing every second column full is the same result, simple mirroring. the trick is to put the members of the tier3 trio in the same number and with same multiplier! so one of a kind to the center (6x), one to the top and to the bottom (3x & 3x) and one to the corners (2x), the rest filled with death imps (2x & 4x & 4x). same output, wonderful, but NOT EFFECTIVE, because the imps are lame and the 10x they get is a waste! so i use only the trio "randomly" placed like giving every member 17x, and once in a while i just rotate the corners...
meh! :/
underworld question. if i use nightwatch, sharky and gwen on the same level (plus one death imp, but it does not matter by this regard) and with the same multipliers (ruins), absolutely placed with the same rate (each receives 16x + death imp 4x), how can they give slightly different resources per sec? in my case 67.27k / 67.58k / 67.37k. should be exactly the same! how can that be?
the bottom info bar could show the name of the card as well when the cursor is across the card. in the same time you can save some length using letter 's' instead of the short 'sec'. and just a little smaller letters there.
all cards and rivals are unlocked. i find no more motivation to play on. for the sake of what? mining gold? nah! pity, there is so much potential in this engine, but for a while it has been neither improving nor debugged properly. whatevs, i think i've played enough. it's been a lovely eight months. thank you all, team roboto!
Hi, I'm working on adding new cards to the game right now. Hope you decide to keep playing when they're ready. But either way, thanks for playing!