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kronokiller's Comments

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Incremental Unlimited Universal

Play Incremental Unlimited Universal

Jul. 30, 2019

Rating: 1

now represent the numbers as ints with full precision *computer dies*

Developer response from SW_CreeperKing

Integers are too small (~2 billion), even Longs are too small (~9 quintillion). The precision is ~6 places not 2 billion. Thank you for your feedback!

Incremental Unlimited Universal

Play Incremental Unlimited Universal

Jul. 24, 2019

Rating: 1

interested in the number class you use. at e4k rn

Developer response from SW_CreeperKing

It's not my number class because i had insane difficulty coding it and gave up. Its basically just more values storing the exponents. Thanks for the Feedback!

All The Levels

Play All The Levels

Jul. 13, 2019

Rating: 2

export/save should be disabled while resetting. That or make it do all the calculations immediately and just let the effects take their time

All The Levels

Play All The Levels

Jul. 13, 2019

Rating: 0

anyone know how to increase upsizing? i think that is what i need for the cheat code hint

All The Levels

Play All The Levels

Jul. 13, 2019

Rating: 1

what is the most famous cheat code? the answer would be the konami code... up up down down left right left right b a. what do i do with this? i tried importing it with different delimiters and cases but couldn't get it to work. also tried just pressing those buttons but it basically just moved my screen around a bit

All The Levels

Play All The Levels

Jul. 12, 2019

Rating: 0

when i hover importing there seems to be an infinitely long list of "import 'XP values'"

All The Levels

Play All The Levels

Jul. 12, 2019

Rating: 0

game deving is what is screwing up the total level. it increases total level every time it gets to 20 but doesn't decrease it immediately

All The Levels

Play All The Levels

Jul. 12, 2019

Rating: 0

when i reset my levels don't reset properly without refresh

All The Levels

Play All The Levels

Jul. 11, 2019

Rating: 1

would be nice if insight collecting, perceiving, and observing would help give tips as to what things do in some sort of tip log

Quepland

Play Quepland

Jun. 26, 2019

Rating: 2

we need to have a way to hid locked items in inventory or sort them to the end of the list

Quepland

Play Quepland

Jun. 17, 2019

Rating: 0

major bug: bandit lord fills inv with 250 coin bags. practically breaks anything that costs money because you can buy whatever you want

Developer response from billybillyjim

Thanks for the heads up! I think that bug has been fixed with the latest version. (1.06c)

Quepland

Play Quepland

Jun. 16, 2019

Rating: 0

exp to next level shows exp to next level +1

Quepland

Play Quepland

Jun. 16, 2019

Rating: 0

suggestion for the log: if chopping wood or doing some extended action, if another thing shows up in the log maybe have a flag that says whether you have left the area since the last time that particular action's log entry has been added. if not then bump the log entry to the top and continue numbering. e.g. i am chopping wood, i reach level 2 and continue chopping wood. i see "you chop some white pine logs (14); You leveled up! Your woodcutting level is now 2; you chop some white pine logs(13)" instead, let chopping entry be removed and a new one added with 1 more than it was before. Then, when you leave the area just set all possible action flags. or you can just count them and set the counts to 0 when you leave

Quepland

Play Quepland

Jun. 16, 2019

Rating: 1

game screen needs to be like 75% as large. I'm glad to see continued updates. I will likely bump from 4 to 5 star once i play again

Quepland

Play Quepland

Jun. 13, 2019

Rating: 1

what is the difference between different types of arrows?

Developer response from billybillyjim

I've added some more info in the menus to show how much damage arrows add.

Quepland

Play Quepland

Jun. 13, 2019

Rating: 1

maybe an indicator within the alchemy places to tell you the result of an alchemy if you have already done it so you don't have to go back and forth between your recipe book

Quepland

Play Quepland

Jun. 13, 2019

Rating: 2

no reason to eat food because i already get the hp i need from dying since there is no death penalty

Developer response from billybillyjim

Food is primarily to help you beat enemies you couldn't normally. Some of the stronger foods will also help you auto battle for longer periods without dying.

Quepland

Play Quepland

Jun. 13, 2019

Rating: 1

maybe some sort of indicator for the caves to help you remember the places you've been and which ones lead to dead ends

Quepland

Play Quepland

Jun. 13, 2019

Rating: 1

good game, needs some work. hp starts at lvl 50, should start at lower lvl and give multiple hp per lvl or cost less to lvl up. next lvl tooltip shows next +1. can't seem to make arrows. i have feathers shafts and arrow tips. sometimes requirement tooltips don't show on hover. weapon dmg should be more significant in dmg formula. maybe ability to lvl followers. minnow roll appears in cullinary arts page but i can't seem to combine rice roll with minnow. prices of weapons should increase with material used

Tea maker

Play Tea maker

May. 22, 2019

Rating: 0

what workshop? i don't see a workshop

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