The counterweight changes with the ball you are throwing, too bad cause then once you have the counterweight for the largest ball you could just use it for the smaller group and get really high.
I hate how a lot of the harder monsters have super abilities that don't seem to have smart cooldown times. Like that cockroach Gregor, he can use Roach Vitality and recover 1300 health every 5 turns, which is stupid because the effect lasts 4. There is no break, and I can't hurt enough to overcome that yet. So I have to effing train, for a while.
Armorgames reserves every right to keep classes restricted, Krinn gave Sonny 2 to them first, so they can make those choices. Not that I personally like them better, but you guys who are bitching about it, stop. There is no use.
Of course people can get past handling. And if you say it sucks it is likely because you suck. Except for the fact that it is kind of falling apart now, that does suck.