Trial 5 (The End of Hope):
End of Hope is a lone Amazon Warrior who deals massive damage and heals herself with every attack proportionally to the health of what she’s hitting.
Damage: Dwarf Engineers and Elf Hunters work best, Vampires are also okay. Casters have too low pop and Centaurs tend to shoot over her head if you don’t place them right. If you’re using huge units, make sure they stay outside of her attack range (Dragon/Iron Fortress/Angel). If you let her hit any large unit, she’ll just heal faster than you can damage.
Tanking: Hobbits and Goblins (and Vampires maybe), You’ll want a lot of them and you’ll want a constant stream of them constantly keeping the End of Hope in place.
trial 4 Damage: It’s weak to slash, Make sure you bring Amazons (they are for stalling but might hit before dying) and Death (main Damage Dealer) at it. Also, since it leaps far ahead to attack, Elf Rangers can both stall with high pop and damage it when something else causes it to attack.
Tanking: Nothing tanks it for very long yet, Golems will reach it just in time for one attack on higher upgrades and respawn well once it nears your edge but make sure you always make Death wear Strike Ring (or it will die) and buff it with something whenever it fights. Death is your main Damage dealer here. On an interesting note, I managed to stalemate the Beast so that his leap brings him just into range of the Power Goblins without them getting damaged, the Power Goblins are pathetic compared to when they fought you, but DPS is DPS.
Trial 3 (Lords of Hell): Lord’s of Hell’s weakness is, believe it or not, everything. It just has a lot of HP. The bad news is the large one has uber high offense and also huge range.
Damage: I used Death, Tiger and Dragon and some ranged mage units to lure the other Lords of Hell 1 by 1. Make sure you bring spellcasters since the level essentially spawns golems at you by the dozen. Spells are a viable option.
Tanking: The key here is the Lord’s slow attack intervall and the fact that it won’t hit everything if there are large enough hordes going at it, the vampire’s regen can buy you more time than you might think. Just make sure to have a high pop unit for stalling during respawns and giving White Tiger Slash Ring if you use it (it is weak to slash, which the Lords attack with.). Having Elf Hunters or Centaurs with your spellcasters will also ensure a constant stream of damage as they respawn well enough.
Trial 2 (Power Goblins + Iron Fortress):
Red Goblin Ranger is no longer a boss unit and can be tossed. The Iron Fortress is nigh invulnerable to Pierce, but weak to everything else. The bad news is it has tons of HP and hits a large area very hard. Bombs also spawn from the right edge to bombard the area in front of the Fortress.
Damage: Use Succubi since they will toss the Goblin Rangers and prevent them from closing in. Dragon is also a good idea for the DPS.
Tanking: Be sure to lure the fortress (yes, it moves, but slow as hell) far enough away from the edge so tanks won’t get hit by the bombard. Then just start sending large units with Pierce Rings at it and use Vampire’s regen spell to heal.
Trial 1 (Colossus):
Weak to magic, slow, short range but obliterates anything that stands close.
Damage: It’s weak to magic, get some spellcasters and keep retreating them out of range. Apes also work since it’s large size makes every rock they throw hit several times
Tanking: Use high spawn units like hobbit/goblins so that each time it overkills one, another one takes it’s place immediately stalling the boss.
Play the easiest epic war 4 ever: http://www.arcadeprehacks.com/index.php?params=search&q=epic+war+4 It is of hacked version where you will get Unlimited Gold after the first battle, Invincible Castle, Infinite Mana & All Heroes & Units Unlocked ! Click + if you feel it is easiest epic war 4...... Same epic war 4 but easiest.
It is a good game. See my comments, guides in my website. http://jayisgames.com/archives/2010/07/epic_war_4.php and copy site for the exist of the tips. Click + if you liked it.
For all its merit as a fun and engaging strategic defense game, Epic War 4 isn't without its flaws. The controls—as simple as they are—feel "sticky" at times, especially when using the point-and-click method. Even if you play it safe by using [spacebar] to confirm all movement orders and actions, there are some areas of the map where heroes and units sometimes won't respond. The developer neglected to include a handful of simple features like quicker scrolling, auto-saving, the option to speed up gameplay and an indicator for spell duration. Graphically-speaking, Epic War 4 is somewhat demanding because of the sheer number of units and effects on-screen at once. As a result, the character and spell animations are rendered at what appears to be a shoddy, low frame rate—although it's probably the only thing keeping the game from slowing to a crawl on older systems.
Despite these issues, Epic War 4 is a blast to play if you're a fan of the strategy, tactical warfare or defense genres. The new-and-improved upgrade paths provide a satisfying layer of character progression, motivating the pursuit of better units and spells (and eventually, one of several massive "Titans" that demolish everything on the battlefield). The aforementioned "Hard" and "Epic" difficulty modes extend the 12 campaign levels, and four additional "Challenge" stages provide unique scenarios, like the comical "Goblin Madness," with dozens of the little buggers falling from the sky. If you're in the mood for a battlefield warfare game that doesn't involve the oh-so-popular "turret" mechanic, Epic War 4 offers a refreshing, sword-clashing, shield-bashing change of pace.
Epic War 4 is the latest addition to the Epic War series, which began in 2008 as a defense-oriented homage to the Bowmaster Prelude style of gameplay. It wasn't until last year's installment in the series that Sudarto revamped the format, ditching the "arrow turret" mechanic in favor more spells, units and customized "hero" progression. In Epic War 4, Sudarto continues the trend by accentuating these hero paths, adding more units, spells and campaign content.
Many good ideas here, but still need some work. Scroll needs to be faster, click to scroll on the minimap, need x2 x3 speed button, autosave, button. Game is very good, but listen to community and it will get better.
* The Flame Devil WILL trigger the “ground-pound”.
The Titans (Arch Angel, Forest Guardian, Cerberus)
* For Mankind, you will need the Arch Angel to push your units forward,
but to finish off the Lord of Hell, only the Angel Knight and Red Dragon
must be left to face him. Why? Because the Arch Angel triggers the
“ground-pound”! Apparently, he is the only titan the Lord of Hell seems
to have issues with.
* The Angel Knights blue flame attack makes the Lord of Hell stronger.
However, hes sword attack causes much more damage which compensates for
the blue flame.
* No problem with the Red Dragon, although you willl probably survive
without it when using the Elves or the Orcs. Youll definitely need it
when using Mankind though.
* All range attacks will make the Lord of Hell stronger, but it will NOT
trigger the ground-pound. Use them as needed, but do not over-produce
them, unless you want the LoH to recover to full health.
* All units that are able to attack at close range WILL trigger the ground-
pound. Best that you do NOT use any of them at all (yes, even the little
hobbit and bomberman). The Big Leagues (Angel Knight, Red Dragon, Flame
Devil)
How to beat level 8 and 9:
--------------------------
* Kill the first monsters that the enemy send with the arrows.
* Then when you get like 2000 mana, start developing the abilities and
send like 1 or 2 paladines to hold the enemyes while you get mana.
* Then when you develop all the abilities youll have to get 9999 mana,
and let it load all.
* when the mana is full send a lots of paladines and mages just that 2
cause the others are just crap.
How to beat level 7:
* Start of with getting your mana up. Each time you increase your max
mana pool you regenerate faster.
* Upgrade arrows! Makes it easier to kill the enemy without having to
create troops, if you have to though use simple ones which has less
effect on your mana.
* After reaching 6000-7000 mana, upgrade all baracks and stuf. Load up
FULL MANA, then attack with paladins and wizards.
After a long try I have been able to beat final battle. The thing was that:
1. Upgrade all arrows to level 5 and use arrows to defeat boss.
2. Use hobbits, it costs 5 mana. use as much hobbies u can and boss will be busy on killing hobbies.
3. Then if u have enough money for dragon and angles then use them.
This is my kind request to u to try this and see.... if u agree.
As I have been playing games on kongregate, I found epic war 1,2,3,4. at first but i went on searching game i found this game and i found it was good. actually i like games from rudy sudarto and this game is also very good...