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Game comments and reviews
Feb. 08, 2019
Excellent game, a little grindy, but the minigames are fun. Definitely a gem, especially in these days of constant idle games.
Apr. 19, 2018
@dogbread - that's the point of the game! Each level has different rules, and the puzzle is to figure out what the rules are.
Dec. 11, 2017
Love the game. Mine of Sight is one of my favorites, so I'm thrilled with this one! The only thing I miss from Mine of Sight is the ability to click on a clue and get an explanation of what the clue's icon means. I know that's harder for the ones on the board itself, but I'd love to see it on the column/row clues, at least - and possibly even on hover for the ones on the board. Thanks for making this sequel!
May. 20, 2017
Oh geeze, I'm embarrassed. I was mistremembering what the heart means. Ignore my stupid question, sorry.
I'm stuck on level 76 - anyone have any tips? http://imgur.com/a/PwfTk Each right-hand corner could be either two horizontal or two vertical, (bottom right has a third mine, too) with the single lone heart on the left-hand corners being either top row or bottom row depending on that. Walkthrough said to dig the bottom left two boxes by the two sixes, but I have no clue how you'd know that.
Jul. 02, 2016
Man, I love these two games. It doesn't seem like the type of game I'd enjoy, but the story is just so sweet and heartwarming, but doesn't drag on. They're both pretty much the perfect length. Another 5/5, and I don't give many 5's.
Jun. 01, 2016
Interesting puzzles, well done on that. Needs a bit more work on the browser coding, though, like others said. The stickiness of the controls was annoying. Still, glad you ported it here - I much prefer playing on Kong instead of a smartphone, and this was enjoyable. One small critique - I'm possibly completely blind, but was there a 'reset' button? On one of the levels I messed up and couldn't figure out a way to fix it, so had to go back out to level select.
May. 17, 2016
As always, a lovely addition to the Rusty Lake series. Like others have said, you can slide stuff around this time - don't just click on things, actually drag them with your mouse. Stumped me a bit before I figured this out.
May. 11, 2016
Gotta say, while this is a horrible MMO (as always), this is actually one of the least offensive of the lot. Didn't take too long to get the badges and there were a lot of refills for stamina (at least when first starting out). Still, I wish these types of games wouldn't get badged, and I hope Kong is getting a nice kickback for it, considering how much the majority of players dislikes these games.
Apr. 23, 2016
A lot of fun - up until the expert level, I felt like the difficulty was increased at exactly the right rate - it just took a few tries to practice to finish up a level. The expert level wasn't too bad 'til the Death is Certain room - it really, really needed checkpoints. The same with the next room (with the bombs you have to race to get to in time - don't remember the name). That also could use checkpoints. Final room was tough, but with plenty of checkpoints - no complaints there, even if I hated certain sections because they were so hard! If I could give half stars, I'd give 4.5 because of those two rooms - as is, I went ahead and gave 5, because it really is a great game.
May. 17, 2013
I didn't really have a great opinion on this game at first, but after the first few levels, and I started putting points into 'better' categories, I really enjoyed it. And it's nice to see a really challenging TD game!
Apr. 30, 2013
Fun puzzle! Haven't seen this type of twist before. Could really use a way to 'lock' them together/in place, like a previous commenter said.
Mar. 13, 2013
Wow, this is an impressive game - very atmospheric. I think my nerves are a bit too sensitive to try for the hard badge, though - I yelped out loud the first time I ran into an unexpected ghost!
Mar. 04, 2013
Very buggy, with poor help file - why does the aim sometimes show up, but not regularly? No clue what triggers it - and sometimes it'll look like I'll get the aim, and then it disappears for no reason. The reaction time is slow, and the rules of the game very unforgiving, relying a lot on luck. Brings nothing new to the genre, and does it worse than many other games of this type. Would normally give this a 2/5, but the bugs push it down to a 1/5.
Feb. 14, 2013
I honestly rolled my eyes a tiny bit when I started playing - as a queer person myself, I admit to occasionally being sick of all romance-based games being purely hetero. But I wanted that badge, so kept going. I cheered pretty loudly when you introduced sir and sir on the third level. Thanks both for the fun game and for breaking the mold!
Developer Reply
Damn straight! Super excited to hear that you were cheering out loud ^_^ You're most welcome, thank YOU for playing, and congrats on the badge + award :)
Dec. 14, 2012
*Please* give an option to turn the flashing off! It's distracting and a little painful on the eyes.
Dec. 08, 2012
As always, a great puzzle set. I hope you add a skyscrapers puzzle set soon!
Nov. 18, 2012
Very confusing in-game 'tutorial'. And I hate that a couple early quests *require* you to mail/friend other players.
Sep. 07, 2012
@GeneralGamma - things cost either bucks OR legacy coins, not both. You get to choose which you pay with once you click on the item.
Jul. 19, 2012
Enjoyed it quite a bit, though sometimes grown trees would cover up what's behind it, which was occasionally frustrating. I couldn't figure out at first where the villager was in 4-2 that kept drowning!
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