Don't give into modern generation gamers. Maybe increasing the speed of how you walk without it costing Stars would be a nice idea, but running around these areas is charming and does have reasons for being such as getting treasure chests. The handheld Pokémon games were always more fun than Pokémon Stadium. If there's ever a sequel to this game, I would like to see an explorable world you could walk around in instead of just similar floors of a tower, though.
One of the biggest loads of crap I've played here. There are plenty of previous games where nothing really changes too much, and they all had the problem of backwards logic that have the game end with you waiting over and over for the hint feature to replenish, only instead of fixing that problem this feature has been reduced to microtransactions. And I have no idea what people are talking about with them getting rid of microtransactions, because the game is still asking for Kreds from me. The tutorial menus in the beginning telling me what to do wouldn't just go away and kept getting in my way. A big fault; I searched and couldn't find a quality setting in the options. These games are definitely not something I'm gonna waste my time on anymore.
Pressing Esc doesn't pause the game. There is no pause button. Pressing Esc resets the game instantly. Don't ever press Esc. This probably should've been mentioned somewhere in the instructions.
Probably the most annoying game I've played on here. Plenty of the stages are clever, but that doesn't mean they're fun, then the final level was just icing on the cake. Even if it didn't take too long, it was still annoying.
This game is in dire need of a volume slider. I can't play it while talking with someone on the comp or else it blasts in my ear, and I can't turn it down the usual way through the Volume Control even.
Just got done mentioning how these "See how far you go" games are getting massively old in Kick The Critter, only to see one of my favorite flash series turn into a nothing one. I honestly don't understand.
I'm honestly wondering not only why these games keep being made when they're the same exact thing over and over, but how they keep earning good scores when they're the same exact thing over and over, with this one even being worse than many previous "See how far you can hit it" games.
Story - My biggest gripe; the storytelling was awful. There's much much more to the story than you can see at first, but instead of the story allowing you to figure this out over time, it's all just fed to you from a platter right at the end and the game in no way hints that this is the truth. It seems more like it was the outline of a story that wasn't actually written yet, similarly to the gameplay actually. Plus, there was no reason for the main character to buy that this was more than a dream, but he did so without any doubt. Also, hate cliffhanger endings.
2/5 - Hows a lot of good ideas and concepts, but nothing that actually makes it a complete game.
Graphics - They were really good, but sadly that's all I liked about the game and even that had its problems. The 8-bit characters in the 16-bit world looked out of place, and the photoshopped 'cracks in the dream" needed more work.
Music - It was just kind of there.
Gameplay - While the simplicity was nice, it could've used a little more. The fire puzzle was a start but not enough to carry the game. The rest was just figuring out what order you talk to people in. Also, what was the point of the tree enemies if they couldn't do damage to you? They could've just not been there and it wouldn't have made a difference at all.
Instinctively hit the back arrow to get out of the shop, but it sent me to the main menu. Meant to click Continue but accidentally clicked New Game, file instantly deleted. Horrible design.
I'd like it if you could click to skip the experience bars filling up and everything after a battle. Just a personal suggestion, but it'd help make things like grinding for levels go by a lot quicker if it's ever needed.
Also, the victory song sounds odd when it repeats the moment just as you win the battle. If you could somehow get the song to loop without replaying the intro it would sound much better. Just another personal suggestion again.
An honest comment, you didn't really show well enough why Hanz got sick of the cheerleader. You even implied she was somehow annoying him right when he finally won her heart. But then later she was the one that got sick of him and wanted everything back to the way they were. I know your story is meant to have a deep, positive overall meaning, but that part didn't really make sense to me and with it not making sense, I don't feel it properly gets your point across.
My point was more like, there are people like Hans, who can adapt to their relationship conditions even if their relationship is not that good. But if a relationship is not that good, you end up getting dump anyway. This is the reason why I didn't use a decent drama curve.
I see everyone keeps suggesting another evolution which is fine, but an alternative is being able to choose from a list in the beginning or different kinds of Vulpins and maybe be able to train and store more than just one.
ok