Suggestion: When you're on advanced unit view add a button to directly buy the max possible of those units. The drop box is useful, but I always buy max.
Ok... I'm having hard trouble rating this game. On the one hand, it was actually really fun. It offers re-playability with the nice touch of slowly becoming OP and having fun tearing down enemies everywhere. It wasn't neither long, nor short, but just perfect. And then... there's the "premium" content... well, at least it's not shoved down our throats, like other games do... IDK... 3/5 or 4/5 somewhere around there. Good job.
So, I've seen you (dev), reading and answering several comments, I hope mine is among them. The game is superb, albeit a bit grindy. Rated it 5/5 but I think an 8/10 would be fair too, just for 2 things. The grind/repetitiveness, and the immersion/canon factor. IE. If I lose, and the crystal gets destroyed, then (should I actually -be- Lucrea), then it's game over. A simple "fix" on that would be having her teleporting away with the crystal upon defeat. That would allow players to get more into the story. Still, 5/5 stars, great work, and looking forward to the sequel!
hey thanks! for the grindy part of the game, you can always turn goldrush mode on (disqualifies you from kong's medals and highscores, though) As for the immersion, once the crystal gets destroyed, I suppose her quest truly does end. (maybe i should have added hardcore mode? lol) - Thanks for playing and the rating!
4 out of 5. It's a nice time waster, but it feels incomplete. Thrust needs a buff, a big one. If I'm going to get a balloon to the face, at least I want to be able to speed up to 100 and not 40-50.
Also XP? Anything to do there? What about the extra money? We could level up our Kongpanions, upgrade the rocket (piercing tip = less loss of speed on hitting balloons) and a ton of other stuff.
I'll wait for an update before playing again. A little push could make this game really really good.
ahahah i reply when i can.