Confident victory requires you to win on year 51. The game ends on year 50 if you use a scroll on the last fight, you can use scrolls freely on year 51. Losing on year 51 is just like any other loss.
@Wicky: Derp, mixed it up with the Russians (who can save 100 gold by buying a hut instead of a peasant first turn). It mostly still applies, just avoid buying huts after the first one unless you need a quick farm/income boost and can't afford a cowshed/townhall.
http://pastebin.com/ERKNhdZs - rudimentary VH strategy outline. Don't expect to beat VH any time soon even if you follow it as there's a lot of luck involved. It's a tried and tested formula though and it's definitely possible, if hard, to beat VH with it.
Just won VH with Celts after hours and hours of miserable failure. VH start is extremely frustrating as most nations just have to keep startscumming until you don't lose a peasant on turn 1 although there's a lot of luck involved after that too. Year 25 in particular could probably use some toning down.
Overall I like this minimalistic gem. Looking forward to further polishing.
What do deck codes have to do with PASSWORDS? You know, the thing you use in combination with your username to log in? If you hit 'account info' you'll see it's stored in plaintext which is a huge security risk.
To get 5000 on 5k budget: No sleigh, parachute, pulse jet, rest on fuel. I got this on my first time with this setup so chances are you won't need bonus shop stuff but those will probably still help. Right after taking off start boosting, you should end up at ~35 feet while you adjust your angle. Again, your goal is to stay as close to 45mph WITHOUT going to the red zone. Try to find an angle that results in you touching the ground just slightly after running out of fuel. Again, it's no big deal if you have to wiggle back and forth for the last ~15 seconds. So far this one has been the easiest, got 5,2k on my first try.
To get 2000 on 1k budget: Spring box, umbrella, sugar rocket, max fuel and take one point of ramp height (might be optional, but no reason not to take it since getting 2k will be VERY close, expect to hit ~1950 several times). As soon as you jump from the ramp start boosting, your goal is to stay as close as possible to 25mph without going to the red zone so keep tapping space. You should be around 10-15 feet up in the air after the launch, try to find an angle where you lose altitude as slowly as possible but make sure you do NOT gain it. Optimally you should hit the ground only slightly after you run out of fuel, but it's not a very big deal if you have to keep adjusting the angle slightly. Chances are you'll need some of the bonus shop items for this.