This game ends and gives challenge hints when you ally with a city but then destroy it before moving on. You eventually have to use this strategy, but it suddenly occurs to me that people might get frustrated first.
I like the spacial take on the 'idle' game. It could use some balancing and variety. There seems to be 3 stages: Play with uranium, repeated exponential growth through a bunch of elements, run out of cooling and optimize the last few spots. It would be great if there were different best optimizations at different stages. Also, I don't know where the end is. A final goal would make waiting for the last upgrades more worth it.
It took me a while to realize that components can have a different number of steps. Can I assume that if I get 10 points on the level, then I have sufficiently optimized the component to get 10 points on later levels?
Contrary to some people, I really like the adaptation speed. Like in real-life, when there's a short term goal, big changes just waste time, and you should do whatever you can to reach the goal. Then, you'll look around and notice that those changes have happened in spite of you! Sometimes for good, sometimes not, and you must deal with it. In the game, if you can hold a stalemate for a while, the development choices you make are very valuable and one well designed unit can destroy all the opponents, giving you an awesome win!
17 days! But I didn't have the glider 'til day 4. I liked doing the height and time achievements to open the next stage, getting good cash, then going back to an earlier one with the next glider to finish it off easily.
Second half, paste to first half, see description below
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Level 16, the simple-to-understand (I hope!) solution: There's a multiplexer in the top right, the horizontal metal each carries one data value, and the vertical silicon each change some of those data values into others at the bottom. I tried to arrange everything so it's easy to see. This contains 605 components so you'll have to heavily optimize it to get a decent score. Here it is:
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@jonathanasdf If it's perfectly accurate with a single consistent delay, then yeah, I'd love to see it. A single glitch and I couldn't care less. I'm looking to use it for more complex things and if I have to re-time it it's junk.
@jonathanasdf Then please use it to make a lvl12 and get your name on THAT highscore. If you want to compete with someone, do it on the high scores list and not as a personal insult please.
Since there's no score for it, my lvl9:
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@ChaoticAgenda the black square represents the size of the play area in the original game, I made it bigger so people could practice in a more forgiving environment.
@Casey1991 I guess there is still a bug in the program, I'd attempted to squash them all before I posted. If there's enough people who like the game I'll consider updating to my re-write, but I'd intended to do a different game since this one exists professionally done.
@shbmroctober22 yes, it's not a glitch, that's where I'd say "Game Over" if I continue making this game (but I'm doing a re-write).
Fortunately, using this exploit makes the game more difficult, so I see no reason to remove it. Consider it a last ditch effort.
It's impossible to gain infinite score. 12 is max and it just piles up. As long as no one hacks the game the high score WILL reflect skill.