It's an ok game, but some epic in-game music would have been good (a boss fight is never complete without music) and alot of the weapons are underpowered, and I only used I think 5 of them through the whole game. 3/5
During the "You have 2 and a half minutes to run away before the haze suffocates you" mission, a webdangler got stuck on those purple blobs that you shoot to get by. Didn't investigate because I didn't want to die - selfish me :(
roseponchox's comment is wrong. You have to shoot Milos just after you pick up the vial, and BEFORE you kill The Worm. If you kill The Worm before shooting Milos it's still possible to finish the game.
Awesome game. The only problem I had was having to click through the glider/rocket info on every jump, which there doesn't seem to be any way to disable. 5/5
Story's awful, concept is awful, but it actually works really really well. No matter how much the design side of the game fails, it's flawless and solid. 3/5
It's... It's ok. But pretty much the same idea for everything, and with 100 levels this game joins the likes of Loops of Zen and Wooden Path. After a while it just isn't fun anymore. Also, it doesn't save. Then again hardly any saves work for me so it's probably nothing to do with you. 3/5.
1) The music doesn't go with the action. 2) No save feature. 3) No explanation of what special features on weapons do. 4) Continue and Restart are the wrong way around - I accidentally clicked Restart because it was where Continue SHOULD have been. 5) No warning that you're about to lose all your progress if you click quit or restart. SUCKS!!! 1/5
69 points! Honestly thought this was going to be my only unachieved badge eventually :O Still 2/5, glad I don't ever have to play it again tbh... *hides fingers from J0nny7*