Literally nothing matters in this game, it's all random. What will and will not kill you is simply chance, the whole running and jumping ordeal every time is completely randomized. A perfect jump performed two times will always give different results.
I beat world one, didn't get my badge. I make it all the way to 5-3 and start writing up a missing badge report and suddenly it realizes I've done the badge and pops it in.
Also work on your hit detection, angle down shooters are notoriously bad at this. With top down and side scrollers you get so see exactly where you, the enemies, and their bullets are. There's no guessing what will graze your hair or whiff between your legs except when you have a fake third dimension like Angle downs.
Boy do I miss having gear in the shop for my lower leveled characters. And you've got another thing coming if you think I'm wasting a day grinding another generic Joe sniper up to lv 25 just so he can get a gun 3 points higher than his last. I've never seen enemy AI Aimbot harder than your programmed aimbots. There is zero latency from when they spot you to when they fire, it's just an immediate 180 flip to guaranteed headshots as fast as their weapon can pump out rounds. Most noticeably with enemy snipers that will 100% headshot every time from offscreen. there's also the problem with keys sticking after you spawn, it causes a latency since you have to make sure one of your arrow keys will actually work when you press it. People saying this is a step back, no this is the same old code from the previous game with all the same old problems intact too, memory leaks and all. The only thing different is the annoying to use menu that seems like you got drunk while trying to rip off MGSV.
First arena, AI literally cannot escape the far left-bottom of the screen. I watched my entire 4 AI team sprint into a box for a solid 3 minutes before realizing it could jump. It then jumped onto the box, and jumped back off the box before resuming running into the box. Seriously what is this, baby's first AI pathfinding?
So I guess you're just going to withhold my "1 Ball, 1 Cup, 1 Stroke" badge of the day till I finish the annoying pile of crap game? Fine, I'll beat your game, but you're getting a single star for holding me hostage.
Not really hard once you figure out the trick to it. It's just a matter of time and every piece will find it's place....My god I think I hit the Zen of loops.
This just in, I found one of my teammates stuck running into a corner 30 paces from any objective. Meanwhile the enemy has learned the trick to sticking together to steamroll any objective. So much for human ingenuity, we can't even figure out how to escape a corner.
3/4 enemies have rocket launchers and landmines are set everywhere. Allies only appeared to run ahead and take bonuses/weapons before I can. Trying to defend 3 points at once with no allies in sight, 51% health, 0 shield, armed with a Barrett pistol. I'm only one man, how much can you expect me to do!
I am using a semi auto rifle in single fire mode, do you understand how often that damn auto reload almost got me killed? I have a partner assigned, why couldn't you program it to hand it to them instead? Instead I have to fire slower so I don't accidentally tap once too many and get stuck in an /uninterruptable/ reload cycle. And sweet galloping grandmas, half the military rifles (I'm looking at you FAMAS) feel like I'm holding an 80s boombox with how much screen they take up.