After I immediately slam into a girder after a failed jump caused by my front wheel to become metaphysically lodged into the ground, your game has the nerve to tell me I'm going too slow.
Why don't you make one of these where you can go whatever speed you want and make the most of the environments through exploration?
Somehow I broke the game and now I have +5B/26Mil heat steadily rising at 105.76k a tick, but the weird part is no components are being destroyed even at such an extreme meltdown.
This game embodies everything wrong with shooters.
From broken AI that just sits around not getting kills, drop hoarding allies that makes playing sniper or general impossible, enemies spawning on top of players so you start out surrounded, bodies that only block ally bullets, and ridiculously lopsided classes.
I feel like this would work wonders with a pressure sensitive controller, but sadly most of us are on a keyboard and there it handles about like a clunky robot.
I managed to get the claw stuck in nearly every place it could fit. Half the time your greasy gripper refuses to grab the smooth sides of the boxes. And the other half it would grip just fine, but the terrain would grip it harder resulting in it being slung across the room.
It's not a bad game but it definitely needs a bit more ironing. Maybe add a rasp texture to the claws so they work like claws too.
Hi!
Yeah, I've played around with a few control settings (using the mouse to control some movement, etc.) and sadly haven't managed to find a really solid set of controls that operates as fluidly as it should. I might have some time later to try ironing out some of the kinks with the environment, but sadly I've coded myself into a dead end (this was coded over a 72 hour game jam) and would have to rewrite how a lot of it is handled. Thanks for the feedback though! :)
So is there any chance we'll see new AI programs? Perhaps a lock on mode to override the current AI's ADHD personality that tries spreading damage among all enemies instead of killing them?
Hi! Yeah, I've played around with a few control settings (using the mouse to control some movement, etc.) and sadly haven't managed to find a really solid set of controls that operates as fluidly as it should. I might have some time later to try ironing out some of the kinks with the environment, but sadly I've coded myself into a dead end (this was coded over a 72 hour game jam) and would have to rewrite how a lot of it is handled. Thanks for the feedback though! :)