ctrl for rotation? hope you remembered to add a key for apples, too. i don't like them, but as fellow player they're brothers. Even when they act like rear-holes.
it's ok. 3/5 for not making me hunt for items three pixels wide, but the fact some stuff doesnt spring to the eyes ("crank? what crank?") isnt exactly ideal.
akh, just played the fixed version. OMG now THAT is hardcore. some more weapontypes (i like scattering projectile guns and seeking missiles, robotech style) and shooting obstacles out of the way like the mines and the - are those tears? - would be nice.
Upgrades should be kept in survival mode, but the boss gradualy deals more damage. has more health. more armor. more EVERYTHING. also, beating it on higher difficulties should net you the medals for the easier modes, too.
There are some bugs or inconsistencys, at least. I researched the cure, why do my people want it from that trader instead of the parts when I find the 'copter port?
Major Bugs:
When assigning points from level ups, don't press tab or you have to do it again.
When finding health items like painkillers, leave the container before opening the tab-menu as using them while your face is still in the container has no effect besides destroying the item.
We did it several times in Alice and no one got mad. Plus all of the items have hints for the most part, i mean, not all birds lay eggs in trees. Anyone who has made it through the second grade has heard of ground nesting birds. The mushroom and candle are probably the hardest, the mushroom actually has three locations it can turn up. Lighten up, it's just a game.
We did it several times in Alice and no one got mad. Plus all of the items have hints for the most part, i mean, not all birds lay eggs in trees. Anyone who has made it through the second grade has heard of ground nesting birds. The mushroom and candle are probably the hardest, the mushroom actually has three locations it can turn up. Lighten up, it's just a game.