very nice idea, but its translation to a game lacks something. I can't put the finger on it, but it feels to shallow. Maybe it's that experimentation with new bullets puts a dent in your budget when it's not saved.
nice proof of concept, but it can not be anything more.
* can not capture mouse when not clicking "continue" on start (resulting in popups when aiming).
* no joypad support
* movement is to raw, I "zoom in" and my aim is above the target. i try to move a bit lower, I aim at dirt.
No wonder the game lags, jumps and desyncs: who in their sane mind puts full motion videos in a flash game during gameplay?
Dudes, whoever teached you flash, sue that person.
to bad you have to do EVERYTHING yourself.
A cashier (to receive orrder) or server would help greatly.
especially since you cant abort the respective animation sequence while your pattys burn to coal.
So, I went and got a degree, took additional three years to get and learn a decent job, and now I spend my time playing a flash game, training for mc donalds and burger king? SIR, NO SIR! NO CAN DO, SIR!
a bird cant be shocked like that because it's not "grounded", meaning it has no current running through it unless it's touching a pole. Sheesh, don't you developers learn anything in school?
Hm. There a pixel turds falling from the sky and you shoot them with hearts. Ehm...
And if you jump on them you die.
Why are you a cogwheel in the first place?