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Game comments and reviews
Sep. 24, 2012
I've always been a fan of these games, and they never get old. Add a small plot for the 6th though.
Sep. 03, 2012
Could you also add NG ads, Mochi ads, and perhaps a little code-mode run through? I know it's a lot.
Developer Reply
Hmm... menus will be a large enough thing on its own... I might just do all APIs as a side tutorial... good idea though. As for code mode, since most is done in events, and for whatever dumb reason, events don't show code, it's rather tough to demo that with the codes made so far in this tutorial, but I will still try :)
Sep. 01, 2012
You did a good job with the game. It isn't ideal for a place like Kong, and I am not familiar with many of those common sayings that make no sense.
I actually go the idea from a game that is on Kong :P. There is one that generates names for you using an RNG... forget the name though, but it was like "You are a ..."
Aug. 31, 2012
How can it be a low rating? And so few plays. Come on kong, give these great developers the front page!
Aug. 29, 2012
Still, the car physics just feel off. Try following this tutorial to get a better handle on it. http://unity3d.com/support/resources/tutorials/car-tutorial other than that, great job!
Aug. 27, 2012
Originality: 3/5. Fun Factor: 3/5. Lag: 1/5. Level Design: 3/5. Graphics: 4/5. Sound: 2/5. Overall, 3/5 - if out of 10, 6/10.
Aug. 26, 2012
The hitboxes seem a little off, as if they are rectangular rather than conforming to the actual sprite. Good job though.
Aug. 23, 2012
I will say, it loads faster than the actual site. :D
Aug. 18, 2012
"30 awesome minutes" For me, so far it's 2 awesome hours. I think I suck at this game :).
For those of you wondering why your computer that runs at 3.4ghz is lagging, it's because your computer is more powerful than flash so it's all caused by flash. Where as a 1.8ghz computer would be lagging before flash started to lag. Actually, maybe even a 2.4ghz.
I have a 3.2 myself with hardly any lag (besides transition upon death). Am looking into the issue though.
Aug. 17, 2012
When in-game, the mouse just feels slow and sluggish, even in the menu.
The menus might be slightly sluggish, they actually are higher lag than the game itself due to trying to add special effects...
This looks like a very good game, and it's clear you put a lot of work into it. It's not to my taste, as I'm not a sportsy llama, but I still give you a 4/5, since the game is still good.
Aug. 13, 2012
I do like it. It obviously needs to be developed more though. 3/5. Also, check the collision on the space-ships. It should be a circle, not a square. :P.
Aug. 05, 2012
Karagiiiiiiiiiirl! In all honesty, this is just the stencyl brick-breaker game with replaced graphics and a little level system. Sozzy, but this is technically *stolen*.
Aug. 04, 2012
A ball falls. You paint terrain.
Aug. 01, 2012
"The wench used a wrench to fix the winch" Fix my winch with a wrench, wench!
LOL. No sooner had this been released, than someone commented "The ranch is hard to use" without irony. I didn't think there were any more ways to misspell "winch". This level could have been "The wench used a wrench to fix the winch at my ranch". Missed opportunity.
Nice addon! Considering that it's only beta, it's much better than the demo. Of course, to be a full fledged game there is still a lton of work. Bigger island, possibility of adding more islands and a boat? I'd prefer if the car physics were more realistic than they are now.
Jul. 31, 2012
Stolen. Flagged. You should ask the real developer BEFORE you upload it.
Jul. 29, 2012
When I get going really fast, it doesn't always register collisions.
I did miss that bug... unfortunately, I don't know how to solve it besides decreasing the speed. What's causing it is to travel faster than 1 square at a time. Of course, travelling at those speeds basically guarantees your death anyways :P. EDIT: Fixed
That female zombie fell on me and well... things got crazy.
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