lackinglack1's Comments

Game comments and reviews

Epic Battle Fantasy 4

Dec. 20, 2014

0

I'm happy our HP and MP grows back but I often end up sitting still for like 1 minute at a time waiting around since I'm too lazy to use potions now lol

Epic Battle Fantasy 4

Dec. 19, 2014

1

I like non-elemental weapons so I can always use the same one throughout whole game. It's probably not efficient but I'm lazy. :-P

Epic Battle Fantasy 4

Dec. 19, 2014

0

Opinions on best equips for each character?

Overlod

Dec. 17, 2014

0

It seems like the 350x money when idle thing doesnt work right. Change "idle" to "offline" maybe to make it more clear what it does and means. I thought at first "idle" just meant when I'm not whipping the minions, like the amount they produce on their own but with the game still on. Now I find out the game has to be completely off and that is "idle". Weird definition for me

Epic Battle Fantasy 4

Dec. 15, 2014

7

I love this game its so fun, I keep starting it over again sign of a good game

Idle Tree

Jul. 19, 2014

2

Needs more than 1 song

Thrones of Fantasy

Jun. 20, 2014

-1

Maybe the developer should not let us put SP into skills after their max power HOWEVER constitution IS trainable. I've seen it myself in the King Game where my Con Growth Rate is risen.

Bigotilyo

May. 28, 2014

0

This is my suggested order of weapon uses: Slingshot, Cannon, Double Cannon, Rocket Launcher, AUG, Laser Beam, Triple Rocket Launcher, Choosy Missiles, MiniGun, Rapid Wave Attack. Freeze is a must later on versus the metal dudes as well as AirStrike. Fat Bomb has uses in the same concept as does eventually KameHameHa, and also Ghosts too I guess. You are forced to use the "weapons" anti-gravity and teleport as well sometimes

Bigotilyo

May. 28, 2014

2

I'd hate to say anything negative about this, it really is nice. BUT.... having icons on the game screen at all times which open up a new window , in a game where youre frantically clicking all over the entire game screen? Seriously?

Epic Creature Hunter I

May. 28, 2014

3

No point in advancing beyond the #1 enemy once you bought last weapon (which you can buy in under 24 hours for sure). Sort of stupid game for that reason....

Protector IV.V

May. 28, 2014

1

Oh my god I didnt know there was such a scroll as that. Good to know. I just have to focus on upping my loot chance more to get it I guess, as well as the other lootable talents.

Epic Creature Hunter I

May. 24, 2014

-3

The prices for the #2 and #1 weapons are far too close together why would anyone not just skip #2?

Protector IV.V

May. 24, 2014

3

This game SERIOUSLY needs like harder "secret" challenges or something.... its gets too silly just repeatedly grinding trying to get the last few talents (the ones which require you to have a silly huge number of skill points in various things). Its just like, why even put those Talents in the game at all when there is no way anyone ever gets them by accident? You have to grind like mad and there is no real challenge you need to grind that far for to complete....

Epic Creature Hunter I

May. 24, 2014

8

It seems to me that upgrading Chance To Find Gems is a top priority, as well as Idle Speed Boost. Getting more gold for better weapons is nice mostly because of the faster speed.... gems seem where it's at since lategame criticals are key

Epic Creature Hunter I

May. 24, 2014

3

Stronger enemies should give increased chances of dropping Crystals. There should be some kind of an "Exp" system where over time you get better. Needs some/any sort of a story. Should be more of a big deal crossing between the different "Areas". Too much of a derivative of Idle Mine.

Protector IV.V

May. 21, 2014

0

Oh also the priority for your skills with your Heroes should probably be Magic Use/Ranged/Swordplay (depending on which kind the Heroes are, also NEVER pick a Hero with 2 different kinds you want to ONLY use Heroes which Basic and Advanced units are the same kind), and then Elemental. Elemental also boosts your damage that is why it is good. I usually do Elemental about 1/2 the other skill. Also buy those Cliche Mage Hats from the Council Court store once you can they are godly. And the Forest Friend store has great items for ranged heroes. Finally the Coin store has a good item for Melee heroes.

Protector IV.V

May. 21, 2014

0

Since I'm bored and there is no forum for this game I'll share more info I've found out. Scavenger/Reaver the melee of "Chaotic Covenant" are also extremely useful due to their very high attack speed. Also by repeatedly grinding those maps I mentioned (or really any but those two have only 5 waves each of high exp enemies so theyre ideal pretty much) you increase dramatically the odds of finding new Protectemons. Too bad those things only add 1 base dmg but meh.

Protector IV.V

May. 21, 2014

0

Sorry for so many posts guys but: switch your melee to Poison and grind on "It's Good To Be Bad" map and switch your ranged/magical to Physical and grind on "It's Gooder To Be Badder". Units which attack faster gain MORE exp too!

Protector IV.V

May. 21, 2014

0

Protip: once you unlock the Village store use those cheese to alter elements to exploit weaknesses in grinding maps. Another protip: eventually for the last few story quests the "best" element is going to be Physical. So maybe put into Physical as your skills more than others.

Protector IV.V

May. 21, 2014

0

I'm experimenting a bit and I think I like the Patrolman/Defender theyre the ranged "Protectorate". They attack really fast and have good ranges. I also like Warrior/Barbarian theyre melee "Tribes of Gorland". These guys have only 1 range which is boo but their insane damage is just wow. Any kind of a smaller map without many flyers they will dominate the living crap out of.