Couple things.Navigation feels awkward. There's no return to your home button. You have to click your city, and then while the window with you data, (which you'd hope your players would remember generally,) And then click your kingdom. The quest objectives are there, but they lack information on how to complete them. Take the recruiting your first ten soldiers, for example. If it were my game, you'd select the barracks and there would be an option to upgrade, and another to recruit. I found the right button to finish that quest, but the next one wants me to visit another country. I quite honestly have no idea how to do that, except to raid them from the world map. Is that what the objective is? Am I supposed to make an ally, and then I can visit them? Is it messaging someone?
It gives me 1 exp for trying to wriggle the ping free from the ice, and 1$...Am I shaking the change out of his pockets? I'm not sure that makes me a good citizen.
My complaint is that fights go so quickly, there's hardly any chance or really any reason to use any skills til the last fight. And then you need ot use skills, but it's still going too fast to do so...
If you decide to leave this going, leave it on the snail catching game. You catch snails, which are worth 1 exp each. It doesn't seem like a lot, but it adds up, and then you can cook them for 2 exp per 5. It's slower than trying to catch them, but it's something ^^
It just gets frustrating after awhile... I know I need to fish, but I can't seem to attack the string and hook together. Or work the bellows to heat the coals..
Why does the stress lvl go up to 100 if at 70 you can't take any actions? And is the massive miss chance there to make combat take longer? ...It's clearly acknowledged that combat is boring enough to add an auto attack or auto spell cast..