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Game comments and reviews
May. 06, 2020
prestige bugged after prestige potatoes does not spawn/ drop
Developer Reply
(V1.0.6: Fixed prestige.) Thanks for letting me know :)
rock looking potato isnt giving any money at all
(V1.0.5: Fixed one of the potato types not giving any money.) Thanks for letting me know :D
Apr. 16, 2020
2nd and 4th version of loot is also not dropping for meta world
Feb. 19, 2020
heavy fists isnt working at all
Jan. 04, 2020
challenge mode auto advance isnt working at all
Nov. 19, 2019
keep getting the same bug every single time. My zombies keep disappearing out of thin air on almost every stage, any fixes for that?
Sep. 19, 2019
first prestige point was at 10m, if i continued the run next point was at 30m... but after getting a point and resetting the next prestige wall is at 1B for 9 points, that was what i meant actually =]
We pushed first set of progression updates today. This should make the progress a bit faster and more enjoyable. We will do more in-depth balance changes soon as well!
why does my second prestige require me to get so much MP at 1B when first Prestige point was just at 10m
The prestige points scales as a square of total MP points gained. Essentially you always have to reach back to the point you were previously to start getting them again. Progression might be a bit slow right now, we'll soon roll out a few updates to improve that!
Aug. 06, 2019
no speed and no generator challenge cant be unlocked
will take a look
Jul. 31, 2019
what does evacuation do? dont see any stats increase from people saved
Jun. 24, 2018
An exception has occurred, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project WebGL player settings to be able to catch the exception or see the stack trace. Kept getting this error constantly
Apr. 08, 2018
game bugged after new update
Just added a post in game news that gives instructions for fixing the save, which will fix all the features. Sorry for the inconvenience.
Apr. 06, 2018
would there be any near future updates for wins to be spent as a currency anytime soon?
Mar. 14, 2018
Ice orbs bug and game unplayable after 140 levels not sure if one is supposed to get that far too btw. Great game btw good addition for the right click mouse movement made the game less clunky
Thanks, and no... i never imaged reach so far. GJ!
Mar. 13, 2018
waves after 60 becomes unplayable
Check it out tomorrow, there will be a new enemy and a way to go deeper in the space!
Jan. 22, 2018
i might understand you think that putting so many mobs in one big map and making the mobs hard might mean being one of your hardest games yet. But from a players point of view it gets really tiring and boring with little or no motivation to grind through so much clicking and time just to get one single group of mob down, only to walk and meet another one and rinse and repeat.
I did lower the HP so that the fights arnt as long, and I get where you're coming from but this is meant to be a combat intensive game. The dungeon floors at floor 8 9 and 10 have unique builds of the map. Thank you for your feedback! I'm going to work on adding the quest lines so that the dungeon doesn't seem so repetitive.
being at level 6 currently. it gets super boringly repetitive fighting the same few group of mobs that takes way too much time to kill.
Jan. 13, 2018
could we have an option to show how many trails passed for each stats too?
Jan. 09, 2018
is morale bugged now. not sure if visual bug or not my morale isnt increasing at all being online now after the update
Nov. 10, 2017
how long is the interval or activation requirement for the hi-lo mini game?
It unlocks at evolution 5 and is available every 12 hours, but that will be reduced to 6 in the next release.
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