first prestige point was at 10m, if i continued the run next point was at 30m... but after getting a point and resetting the next prestige wall is at 1B for 9 points, that was what i meant actually =]
We pushed first set of progression updates today. This should make the progress a bit faster and more enjoyable. We will do more in-depth balance changes soon as well!
The prestige points scales as a square of total MP points gained. Essentially you always have to reach back to the point you were previously to start getting them again.
Progression might be a bit slow right now, we'll soon roll out a few updates to improve that!
An exception has occurred, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project WebGL player settings to be able to catch the exception or see the stack trace. Kept getting this error constantly
Ice orbs bug and game unplayable after 140 levels not sure if one is supposed to get that far too btw. Great game btw good addition for the right click mouse movement made the game less clunky
i might understand you think that putting so many mobs in one big map and making the mobs hard might mean being one of your hardest games yet. But from a players point of view it gets really tiring and boring with little or no motivation to grind through so much clicking and time just to get one single group of mob down, only to walk and meet another one and rinse and repeat.
I did lower the HP so that the fights arnt as long, and I get where you're coming from but this is meant to be a combat intensive game. The dungeon floors at floor 8 9 and 10 have unique builds of the map. Thank you for your feedback! I'm going to work on adding the quest lines so that the dungeon doesn't seem so repetitive.
(V1.0.6: Fixed prestige.) Thanks for letting me know :)