Why are there no instructions for skill points? I managed to avoid their existence until I had 4 of them and found out that you could reallocate them in the comments.
I like the fact that every game so far has been winnable by me (mathmatically speaking, took me a while to relearn how to apply the mental maths so a few dead ends)
@LudovicM7, based on the way the museum is arranged I think each clover is equal to a number (ranging from 0-255 at different magnitudes) and the basic mutations seem to be adding and subtracting certain numbers or doing some fun bit shift maths so at my best guess it's impossible to get a single clover to have three different colours because solid seems to be each clover's 0 (or equivalent)
Serious flaw in the game is that if you amss an army and make a run on their spawn cities then no matter how close to losing youare you'll knock out their entire system, if their forces maybe kept going without regenerating until they either captured another city or died trying then that'd be slightly more balanced
There's an issue if when you have all the upgrades you can go an entire run without seeing a single refuel only one boost and with two xmases (had an xma when starting and a bonus from the spin) and conserving your fuel not even reach the final present let alone the moon
the steering is bung due to the fact that you have to take into account orientation of the bus as well as going forwards and backwards. The untouchable badge? I can't even get that in the first level without crawling forward and shooting the zombies at the end let alone when the zombies get faster and you don't have enough ammo to plow through them later on.